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Taffington Boathouse Bugs for RotC

Does nothing. I think its a vanilla game bug, as something similar happened with the default stalls before?

Anyways, they still work as long as they are not in the shop. Oh well.

Also, one of the shops spawns as a security office?! The one inside the main building.
 
Yet another merchant marker bug, inside the main house. At least, I'm assuming there's supposed to be a doctor marker there, wouldn't make much sense considering all the medical equipment lying around and the signs pointing to the main house for medical assistance.

Bug - Taffington Boathouse - Doctor Lvl 3.png

I've already tried a city reset and a city restart (built from scratch again) but the issue persists. Also for some reason, there's a "job shortage" that seems to be more than just for one merchant marker, so is something else missing in terms of merchant markers? Or is it a miscalculation on the engine's part, perhaps.
 
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After sending Strong to be the Leader of Taffington, game crashes to desktop anytime I get near to the location. I've tried removing all .esp's of other Sim Settlement addons to see if I could pinpoint the cause but reguardless of how slow/if I back up it hard crashes. The settlement seems to have stagnated as well and does not update. Nothing was at the location prior besides normal vanilla settlement additions. I was hoping for a way to reset the settlement so I can get Strong out/restart the settlement.
 
Get as close as you can, preferably from the Hospital side and run "Tools>>Remote Self Destruct Sequence".
 
I destroyed the Settlement Remotely like you suggested, but when I returned to the location after construction the issue reoccurred. Haven't retested with a different companion, but probably what I'll try next.
 
Is level 0 of this plan supposed to have like 90 produced water? I wouldn't even know where to look, I know a lot of plans have hidden objects making sure settlers don't die of thirst and such.
 
I just found these new issues today on the OP build.. Trees clipping into the plot and at level 1 the plot shifts forward and still has some clipping.. Second issue being 2 doors at front entrance to the original house.. 1 is the auto close door and the other stays open... I would say all scrap issues but not sure because they are new... ScreenShot33.jpg ScreenShot34.jpg ScreenShot35.jpg
 
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