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Super slow saves 2.0.0

I had this too, but installing Baka ScrapHeap helped immensely. Saves are back to being mostly unnoticeable.
I've had the same problem since updating to 2.0, 2.0a didn't help. Problems seem to be limited exclusively to settlements, saving and fast travelling in the world behave normally. About to test scrapheap, if it works ill post an update, assuming I can find this thread again.
 
Looking for someone who can replicate this problem consistently.

For example, if you make a save it takes multiple minutes, then you save again immediately and it also takes multiple minutes - that's what I'm looking for. I have a theory about what it might be and need someone I can go back and forth with to do some experiments and see if we can get to the bottom of this.

If that happens for you, and you're up for doing some tests - please DM me!
 
Also, let us donate scrap directly to HQ please. I know I’ve said this like 4 other places, but that’s how great it would be.
The entire concept of HQ is to be an end-game way to spend the surplus settlements have generated - so anything we do quality of life wise, or additional content-wise will be following that pattern.

I do have plans for a major overhaul to City Plans in one of our post launch patches, to make them easier to work with so folks who don't want to dink around with settlements much can still get access to plenty of surplus resources.

There is another thing you can do in HQ that's a bit of a cheat, but its one I intentionally left in so people who don't enjoy this connection with settlements and HQ can get around it - if you use the mod Workshop Plus and turn on Free Build, you can start all the projects you want in HQ. Once we add the Disaster system in a future patch, it will make it so it's not worth cheating so much that the bars go into the red, so you'll have a more balanced mix of using the cheat to bypass the costs without bypassing the other capacities - like worker energy.

HQ's got a lot coming to it still - since it's a total new gameplay mode though, we wanted to focus on a few aspects to start - primarily the clean-up and construction, so we can clean up all the bugs and balance issues, and then we'll build onto it. Hopefully when its all finished, the vision will be clearer, and we'll have plenty of QoL tools for folks to customize the experience to their liking.
 
I've been looking for patterns and comparing vanilla settlements against those with SS2 plots. Tiny SS2 settlements don't have any saving issues. I sent Stodge and his pack to Outpost Zimonja, refused to use a city plan and started them up with 3 multi person houses, 1 farm and 1 bar + 1 vanilla bed for me. The only time longer saves occurred in this place was right after interacting with ASAMs. Later I replaced vanilla pumps with a watershed plot and that's when longer saves started, regardless of any interactions.

I thought that maybe building the first municipal plot is a trigger, so I tested this in very barebones Sunshine Tidings. 4 settlers, beds instead of residential plots and only one farm with some pumps to support it. I built another watershed and saving remained instant. So it's probably not any specific plot types but their quantity.

Quick test in Starlight. 10 settlers, 5 residential plots, 4 industrial, 1 bar, 1 rec plot, 1 security plot that was upgraded seconds prior to saving, lv 3 caravan (no network), 1 power plant, 2 farms. Disease and visitor systems disabled, manual control over plots, vanilla recruitment beacon physically disconnected from the power grid. Story-wise, I had Hostile Takeover pop up when entering this settlement.

First save was made with console command, it took 9 seconds. Next save was made a few seconds later, it's an autosave after sleeping for 9 hours from 10 PM to 7 AM and it took 32 seconds from the moment sleep/wait window disappeared. Every single long save I inspected so far had no suspended stacks at all. I think the game prefers to briefly freeze itself and clear out the queued scripts over writing suspended stacks. It looks like an anti-corruption measure to me.
 

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I've had the same problem since updating to 2.0, 2.0a didn't help. Problems seem to be limited exclusively to settlements, saving and fast travelling in the world behave normally. About to test scrapheap, if it works ill post an update, assuming I can find this thread again.
Baka's Scrapheap fixed everything for me. Played about 3 hours, fast saves and fast-travel and everything, just like before the update. This is about 12 hours into Ch 2 tho so it could just be that all the scripts finally caught up and the timing is coincidental, but I'm not touching my mod list right now, the game is running like a dream for once.

Now watch it CTD as soon as I load in next time...
 
I just realized when I re-installed FO4 on my "new" drive, I forgot to install Baka. So I did and we will see. 2.0a did help tho.
BTW- Saving inside Sanctuary with 25 settlers and lots of buildings took OVER 20 mins to save with 2.0.0
 
I run high fps physics fix mod and buffout 4 most I have are about a min or less in settlement and instant out of them.
 
Just to add more info in case someone from SS team sees this...
Monitoring other threads about this same problem, we had people without Chapter 2 having it, so it's not it.
I updated to 2.0.0a and loaded my problematic save (my report here) and while it saved instantly, giving me hope, soon after when the first autosaved triggered, it was like 1 minute to save again.
Then I reverted my SS2 to the previous version, while keeping everything else (WSFW, SS2 Extended, WRK) up to date. I started a new game and no problems anymore. So whatever it is, it is in SS2.
 
My personal experience is that it has a tie to Chapter 2: to lessen script load, I split updating into two (first updating WSFW/SS2 and going to a smaller interior cell to make a new save, then adding Chapter 2), and consistently it has been after Chapter 2 was added that saving issues started. However, it is possible that it is something in SS2 proper that Chapter 2 exacerbates.
 
I was SURE it was related to SS2 but just now i did a save in my main settlement, where the problem was worst, and the game saved in a few seconds like if i were in the middle of the wilderness.
Very puzzling
 
I hope this gets prioritized. Installing other mods to fix it is nice, but needs a solution natively. I find that only heading out of settlements tends to be forgiveable save times. In one way it reminds me a lot of what happens if you save right after importing a Transfer Blueprint; not a good idea! Getting out of the settlement a ways and some time = fast saves after import.
 
Baka's Scrapheap fixed everything for me. Played about 3 hours, fast saves and fast-travel and everything, just like before the update. This is about 12 hours into Ch 2 tho so it could just be that all the scripts finally caught up and the timing is coincidental, but I'm not touching my mod list right now, the game is running like a dream for once.

Now watch it CTD as soon as I load in next time...
So Baka helped a lot but still getting slow saves (long enough for panoramic mode to kick in) at large settlements. At taffinton (8 settlers) everything works fine. Please fix this one guys, having a 20+ pop settlement is too aggravating like this.
 
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