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Closed Startlight Cinema crash.

CyBeRNoNa

New Member
Messages
3
Hello, i get a crash in Starlight, i try all i see in the forums, but always i get a crash. i try to wait near around 15 minutes. but nothing.

I enable papyrus log, i upload 2 files to dropbox:

Papyrus.0.log
Autobuilder.0.log

i cant see "CS SPAWN" words in my logs files, so i cant upload this.

I read in other that i can summit a ticket, but where?.

EDIT: i cant post anything with links. How i can upload them?

This the end of the log file:
Code:
    [ (FF03007A)].workshopobjectscript.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner4 (09013009)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error:  (FF037384): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
    [ (FF037384)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error:  (FF0374BB): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
    [ (FF0374BB)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner4 (09013009)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error:  (FF0301D7): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
    [ (FF0301D7)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error:  (FF03734C): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
    [ (FF03734C)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error:  (FF037345): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
    [ (FF037345)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83

Im looking the log file i see some error, but its strangle, it call a script in the hard drive "G", i dont have this hard drive, this is the end of the log file:

[03/11/2018 - 08:31:12PM] error: Cannot call spawnBird() on a None object, aborting function call
stack:
[ (0020D75F)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdSpawnerScript.psc" Line 122
[ (0020D75F)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdSpawnerScript.psc" Line 51
[03/11/2018 - 08:31:43PM] error: Unable to bind script simsettlements:beerrecipe to (FF009DB8) because their base types do not match
[03/11/2018 - 08:31:43PM] error: Unable to bind script simsettlements:beerrecipe to (FF009DBA) because their base types do not match
[03/11/2018 - 08:31:53PM] error: Item 1 in container (001977AE): cannot enable a deleted object.
stack:
[Item 1 in container (001977AE)].ObjectReference.Enable() - "<native>" Line ?
[LegendaryItemQuest (001CCDA5)].legendaryitemquestscript.GenerateLegendaryItem() - "g:\_F4\Art\Raw\ScriptsMilestone\LegendaryItemQuestScript.psc" Line 131
[Active effect 2 on (001977AE)].LegendaryCreatureItemEffectScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\LegendaryCreatureItemEffectScript.psc" Line 23


I try to walk near Starlight to remote destruct, but i cant be near to do, game crash always. I try in different locations, but nothing.

Thanks, too many thanks.
 
This usually means the game cells in your save are corrupt. If you disable Sim Settlements, are you able to get close?
 
Hello, i try to disable all Sim Settlements mods. When i try to load a save game says me a warning that mods dont exist. I try to continue but when game try to load the save game, an error message says me that the save game file is corrupt and cant load, then game goes to main menu.

EDIT: I try to disable only Sin Settlements, others as Industrial Rev or Rise of C. enabled, game load fine, but crash when try to get close.
 
Last edited:
It's definitely a corrupt cell then, this can happen to the settlements unfortunately - we haven't figured out what causes it yet. I'm working with the creator of Fallrim Tools to create a tool for restoring cells - hopefully we'll be able to repair this for you in the future.
 
Closing this thread and moving it to Archives. This issue is a difficult issue to resolve and mostly out of the team's control. Kinggath will continue to monitor for updates to Fallrim Tools. If a fix can be implemented, it'll be noted in a future update.
 
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