spacefiddle
Well-Known Member
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Update: Crash unrelated, SquadManager issue not ideal but not critical.
---
The following is from:
- Loading a save 2 hours into the game, right outside the Molerat Den. I haven't used the SS holotape yet, nor spoken to Jammer.
- Going into the den and killing the mole rats.
A number of things seem to happen - first, some possible error or issue with the WSFW and/or Conqueror HUD. Secondly, the SquadManager seems to be trying to divide XP and loot to a nonexistant Conqueror squad, and throwing a lot of errors. The below is from about 30 seconds of gameplay right before, during and after killing the mole rats. I then tried to save the game, and it froze.
First part of log:
---
The following is from:
- Loading a save 2 hours into the game, right outside the Molerat Den. I haven't used the SS holotape yet, nor spoken to Jammer.
- Going into the den and killing the mole rats.
A number of things seem to happen - first, some possible error or issue with the WSFW and/or Conqueror HUD. Secondly, the SquadManager seems to be trying to divide XP and loot to a nonexistant Conqueror squad, and throwing a lot of errors. The below is from about 30 seconds of gameplay right before, during and after killing the mole rats. I then tried to save the game, and it froze.
First part of log:
[pre]
[05/08/2020 - 07:20:08PM] Conqueror HUD Framework Widget Conqueror_ProgressMeter.swf successfully loaded!
[05/08/2020 - 07:20:08PM] error: Failed to call member function HUD_WidgetLoaded on [workshopframework:hudframeworkmanager <WSFW_HUDFrameworkManager (0900269E)>] - function name likely invalid, or object incorrect type
stack:
[WSFW_HUDFrameworkManager (0900269E)].workshopframework:hudframeworkmanager.CallFunctionNoWait() - "<native>" Line ?
[HUDFramework (0B000F99)].HUDFramework.LoadWidget() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 227
[HUDFramework (0B000F99)].HUDFramework.AutoloadWidgets() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 613
[HUDFramework (0B000F99)].HUDFramework.StartSession() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 551
[HUDFramework (0B000F99)].HUDFramework.::remote_Actor_OnPlayerLoadGame() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 538
[05/08/2020 - 07:20:10PM] error: Array index -1 is out of range (0-0)
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:10PM] error: Cannot call GetCount() on a None object, aborting function call
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:10PM] warning: Assigning None to a non-object variable named "::temp87"
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:22PM] error: Unable to call getLinkedRef - no native object bound to the script object, or object is of incorrect type
stack:
[<nullptr form> (FF00331].workshopobjectscript.getLinkedRef() - "<native>" Line ?
[WSFW_ResourceManager (09005C1F)].workshopframework:workshopresourcemanager.HandleRemoteBuiltResources() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\WorkshopResourceManager.psc" Line 999
[WSFW_ResourceManager (09005C1F)].workshopframework:workshopresourcemanager.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\WorkshopResourceManager.psc" Line 285
[/pre]
[05/08/2020 - 07:20:08PM] Conqueror HUD Framework Widget Conqueror_ProgressMeter.swf successfully loaded!
[05/08/2020 - 07:20:08PM] error: Failed to call member function HUD_WidgetLoaded on [workshopframework:hudframeworkmanager <WSFW_HUDFrameworkManager (0900269E)>] - function name likely invalid, or object incorrect type
stack:
[WSFW_HUDFrameworkManager (0900269E)].workshopframework:hudframeworkmanager.CallFunctionNoWait() - "<native>" Line ?
[HUDFramework (0B000F99)].HUDFramework.LoadWidget() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 227
[HUDFramework (0B000F99)].HUDFramework.AutoloadWidgets() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 613
[HUDFramework (0B000F99)].HUDFramework.StartSession() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 551
[HUDFramework (0B000F99)].HUDFramework.::remote_Actor_OnPlayerLoadGame() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 538
[05/08/2020 - 07:20:10PM] error: Array index -1 is out of range (0-0)
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:10PM] error: Cannot call GetCount() on a None object, aborting function call
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:10PM] warning: Assigning None to a non-object variable named "::temp87"
stack:
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.QuestEventFallbackCode() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 430
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlementsConqueror\SquadManager.psc" Line 419
[kgConq_SquadManager (87024A32)].simsettlementsconqueror:squadmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 57
[05/08/2020 - 07:20:22PM] error: Unable to call getLinkedRef - no native object bound to the script object, or object is of incorrect type
stack:
[<nullptr form> (FF00331].workshopobjectscript.getLinkedRef() - "<native>" Line ?
[WSFW_ResourceManager (09005C1F)].workshopframework:workshopresourcemanager.HandleRemoteBuiltResources() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\WorkshopResourceManager.psc" Line 999
[WSFW_ResourceManager (09005C1F)].workshopframework:workshopresourcemanager.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\WorkshopResourceManager.psc" Line 285
[/pre]
Last edited: