Ernesto
Active Member
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- 310
I am pleased to announce that the Spanish translation of this great mod is now available
SS2 Superstructures - A Sim Settlements 2 Addon Pack -Spanish-
My Excel Notes
I want to comment that I only see 2 martial plots, not 3, as it says on the description page. Recreational plots the same, I only see 1, not 2.
About Strings:
@VersusXV @pra @Tinuvia
I have already mentioned it but I will try to explain it here a little better. It's how i understand it.
Your mods are delocalized and cannot read separate strings. If I only post the Strings, the mods won't read them.
For example, Fallout4.esm is localized and can read separate Strings.
How localize a mod? I can do it with ÉSP-ESM Translator, but it can also be done with FO4Edit, it takes two clicks.
A localized mod must include the Strings folder with all languages. Obviously all will be copies of the English language. This would allow me to publish only the Strings to update, or even donate my translation to you to include it.
My english sucks, sorry
Greetings
SS2 Superstructures - A Sim Settlements 2 Addon Pack -Spanish-
My Excel Notes
I want to comment that I only see 2 martial plots, not 3, as it says on the description page. Recreational plots the same, I only see 1, not 2.
About Strings:
@VersusXV @pra @Tinuvia
I have already mentioned it but I will try to explain it here a little better. It's how i understand it.
Your mods are delocalized and cannot read separate strings. If I only post the Strings, the mods won't read them.
For example, Fallout4.esm is localized and can read separate Strings.
How localize a mod? I can do it with ÉSP-ESM Translator, but it can also be done with FO4Edit, it takes two clicks.
A localized mod must include the Strings folder with all languages. Obviously all will be copies of the English language. This would allow me to publish only the Strings to update, or even donate my translation to you to include it.
My english sucks, sorry
Greetings
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