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SS2 based Load Order

Jason Todd

Member
Messages
59
Hey All, I am ripping out all of My mods and Starting again in prep for Chapter 2. Can any one point me towards a good SS2 Based Mod guide that keeps the game Fallout without turning it into a COD clone?
Cheers
 
I've been working on building a load order myself based mostly on the idea of "incorporate as much of the content from past games/lore as makes sense to have ended up in Boston". Churned through a lot of pretty mediocre gun mods, tbqh, and very few have stuck around for more than a few hours of playtime. I do try to stick to 'mostly lore friendly if not 100% canon' myself, and since I mostly play on Survival Difficulty I sure as hell don't want enemies slinging around 3000-damage automatic fire at level 3 like some people do.

This is what I've got going at the moment:

Some notes, though:
"Junkland Firearms" is low on the lore-friendliness; I spotted Carla selling a can of Pepsi earlier, and I'm 99% sure that's where that came from. The guns are nice, though.
"GRIM" is a 'horror mod' that I only run for the visuals; I can't recommend it though, unless you're good with console commands. (check my own most recently made threads for why)
Could argue that "Russian Assault Pack" isn't 'lore friendly', but I don't care what anyone else says - the Nuka World Rifles are totally AK-Ms, therefore Kalashnikov existed in the Fallout Universe.

{ And the one called 'ylc_raidergear.esp' near the bottom is a dirty hack of my own that isn't publicly available, just a scripted LL injector to make Generic Raiders more varied }
 
I've been working on building a load order myself based mostly on the idea of "incorporate as much of the content from past games/lore as makes sense to have ended up in Boston". Churned through a lot of pretty mediocre gun mods, tbqh, and very few have stuck around for more than a few hours of playtime. I do try to stick to 'mostly lore friendly if not 100% canon' myself, and since I mostly play on Survival Difficulty I sure as hell don't want enemies slinging around 3000-damage automatic fire at level 3 like some people do.

This is what I've got going at the moment:

Some notes, though:
"Junkland Firearms" is low on the lore-friendliness; I spotted Carla selling a can of Pepsi earlier, and I'm 99% sure that's where that came from. The guns are nice, though.
"GRIM" is a 'horror mod' that I only run for the visuals; I can't recommend it though, unless you're good with console commands. (check my own most recently made threads for why)
Could argue that "Russian Assault Pack" isn't 'lore friendly', but I don't care what anyone else says - the Nuka World Rifles are totally AK-Ms, therefore Kalashnikov existed in the Fallout Universe.

{ And the one called 'ylc_raidergear.esp' near the bottom is a dirty hack of my own that isn't publicly available, just a scripted LL injector to make Generic Raiders more varied }
Looks pretty good, For Me with weapons All I would want is the Service rifle to replace that silly assult rifle and something like the berretta to replace the vanilla 10mm
 
Looks pretty good, For Me with weapons All I would want is the Service rifle to replace that silly assult rifle and something like the berretta to replace the vanilla 10mm
My theory was that adding a bunch of gun mods is an "easy" way to improve combat by adding more enemy variety, without needing to screw around with completely gutting and redoing vanilla factions and AI from scratch.
 
My theory was that adding a bunch of gun mods is an "easy" way to improve combat by adding more enemy variety, without needing to screw around with completely gutting and redoing vanilla factions and AI from scratch.
Makes sense, I initially installed the MOFAM guide, that is steering away from SS though and I was thinking keeping it's Bug/Engine/Game fixes and redoing everything else in a more lore friendly/ immersive way
 
I've been working on building a load order myself based mostly on the idea of "incorporate as much of the content from past games/lore as makes sense to have ended up in Boston". Churned through a lot of pretty mediocre gun mods, tbqh, and very few have stuck around for more than a few hours of playtime. I do try to stick to 'mostly lore friendly if not 100% canon' myself, and since I mostly play on Survival Difficulty I sure as hell don't want enemies slinging around 3000-damage automatic fire at level 3 like some people do.

This is what I've got going at the moment:

Some notes, though:
"Junkland Firearms" is low on the lore-friendliness; I spotted Carla selling a can of Pepsi earlier, and I'm 99% sure that's where that came from. The guns are nice, though.
"GRIM" is a 'horror mod' that I only run for the visuals; I can't recommend it though, unless you're good with console commands. (check my own most recently made threads for why)
Could argue that "Russian Assault Pack" isn't 'lore friendly', but I don't care what anyone else says - the Nuka World Rifles are totally AK-Ms, therefore Kalashnikov existed in the Fallout Universe.

{ And the one called 'ylc_raidergear.esp' near the bottom is a dirty hack of my own that isn't publicly available, just a scripted LL injector to make Generic Raiders more varied }
I respect the hell out of you, but damn, those are a lot of mods. Good on you for detailing them the way you have.
 
I respect the hell out of you, but damn, those are a lot of mods. Good on you for detailing them the way you have.
That's actually after a bit of a tidy-up, too. Most of them are pretty small, tho - generally just a new gun or a batch of crafting recipes.
 
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