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Question SS Breaking Interior Cell Pathfinding

MrVeeSeeks

New Member
Messages
5
Lengthy post, but wanted to share all the info I have.

I have an issue in which if I have SS active with particular other esps, then AI interior pathfinding breaks in multiple different cells. This results in both Allies & Enemies standing still and idling. If they have guns then they will shoot and they will dodge gunfire, but they will not move forward. If they have melee weapons, I can stand right in front of them and they will not move nor attack.

I have had this same issue twice. The first time, I had removed mods mid-game (I know, frowned upon) and Fallrim showed that I had a very borked save file, so I started over. My current save file has not had a mod removed & yet I run into the same issue.

The first time around, I noticed the issue in Fort Hagen. None of the Synths would come after me, and my companions would not go past the second set of stairs (as in they would not even go the the floor with the synths). If I commanded them to move, they would deny saying that it was unreachable. This issue also happened in the Gwinnett Brewery. I did some testing and discovered that the issue would happen when I had SimSettlements.esm active with either Horizon's Loot Respawn, Horizon Enhanced Settlements, Outcasts & Remnants, Beantown Interiors, or the Caravan Shotgun esps. A few different types of esps yet, when SS was active with any one of those, then all interior AI movement would stop. I checked the NavMesh in CK but (with limited CK skills) did not see an issue. I tried Kinggath's Increase AI count esp but it did not help either.

SimSettlements.esm
BTInteriors_Project.esp
OutcastsAndRemnants.esp
Z_Horizon_Loot_Respawn.esp
Z_Architect_EnhancedSettlements.esp
DP_CaravanShotgun.esp

This time around, I noticed something different. In Cambridge Polymer Labs, the Glowing Feral in the radioactive room will not move while in the water he spawns in, but if I use Get Out Of My Way mod to push him out of the water, he'll move and chase me again UNTIL he either get's into the water crater in the main room or if he goes into the small dip in the testing room where the terminal is. The Ghouls upstairs will chase me downstairs but will also stop moving if they get into the crater or the terminal dip. Molly also would not move after I first entered the building, prior to combat starting. I had to leave the building and comeback in for her to start the orientation but after that she would not lead the tour, so I had to "take care" of her to move forward.

My presumption is something in SS is clashing with something else to cause the AI's to lose their pathing between certain levels/floors levels. I've read that edits to settlement workbenches could cause unknown errors, so that could explain Horizon's Enhanced Settlements, why would Beantown Interiors, or even worse the DP Caravan Shotgun cause issues?

If I reboot he game and load in, I'll have about 5-7 seconds of movement before everyone freezes. Reloading would not fix it, just a reboot and then it would still only be about 5-7 seconds. I've used SKK Script Lag Latency Detector and no Script Lags we're noticed. I've tried ReSaver but any save I do will cause CTD on load. I've tried moving mods around in my mod order but to no luck.

I've exhausted all my knowledge, so any and all help would be greatly appreciated!

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
NAC.esm
Homemaker.esm
WorkshopFramework.esm
SimSettlements.esm
Z_Architect.esm
HorizonPatch_sushicid3.esl
WSFW-Horizon-Patch.esl
Zbrn_Horizon_AutoPatch_SimSettlements_TradeAndDoctorPlots.esl
Zbrn_Horizon_AutoPatch_SimSettlements.esl
SimSettlements_XPAC_Conqueror.esp
Homemaker - Streetlights Use Passive Power.esp
ClassicSuperSledge.esl
SKKFastBOS.esp
RaiderOverhaul.esp
MilitarizedMinutemen.esp
MilitarisedMinutemen_PatchesAddon.esp
FO4 NPCs Travel.esp
GoodneighborExpanded.esp
Third Rail Nightclub Update.esp
SOTS.esp
Immersive_Lexington.esp
ImmersiveGunnersPlaza.esp
Minutemen Liberators - MilMin.esp
LongerPowerLines3x.esp
Weapon Rack Extended.esp
SettlementMenuManager.esp
SimSettlements_MegaPack_YearOne.esp
SimSettlements_MegaPack_YearTwo.esp
SimSettlements_CityPlanPack_ContestEntries.esp
UitFJ.esp
Mors Sit Anywhere.esl
PA-Quick Animations.esp
VAFS Redux.esp
VAFS Redux DLC Patch.esp
OutfitSwitcher.esp
EFF.esp
ModdableRobotSettlers.esp
NAC-FarHarbor.esp
NAC-NukaWorld.esp
SAST_NAC Commonwealth Patch.esp
Vivid Fallout - All in One - Best Choice.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
SkjAlert_All_DLC.esp
VisibleCompanionAffinity.esp
Immersive HUD.esp
HoloTime.esp
WheelMenu.esp
AzarPonytailHairstyles.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
Pip-Boy Flashlight.esp
no_pipboy_light.esp
Eli_Armour_Compendium.esp
UsefulCrank.esp
new_Minutemen_General_Armor.esp
AnS Wearable Backpacks and Pouches.esp
Backpacks of the Commonwealth.esp
WestTekTacticalOptics.esp
CROSS_Cybernetics.esp
CROSS_Jetpack.esp
CROSS_MojaveManhunter.esp
VrexiaEquippableFists.esp
EsturkDogMeat_Skins.esp
K9TacticalHarness.esp
GunnersPlazaInterior.esp
ImmersiveHubCity.esp
ImmersiveV95.esp
ImmersiveBeantown.esp
CovenantComplex.esp
PushAwayCompanions.esp
SleepOrSave.esp
InsideJobs.esp
City of Quincy.esp
RelaySiteAlpha.esp
3DNPC_FO4.esp
3DNPC_FO4Settler.esp
AA FusionCityRising.esp
OutcastsAndRemnants.esp
ProjectValkyrie.esp
FaceMaxson.esp
NoVanillaRadiantDLCLocations.esp
3dscopes-replacer.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalPack.esp
BetterSettlersCCAPack2.0.esp
ImmersiveDrumlinDiner.esp
DocDrumlin.esp
CombatZoneRestored.esp
Stm_DiamondCityExpansion.esp
StartMeUp.esp
Flashy_CrimeAndPunishment.esp
Flashy_CrimeAndPunishment_OAR_Patch.esp
Flashy_CrimeAndPunishment_CrossMM_Patch.esp
Vic's CAP Patch.esp
Z_Horizon.esp
Z_Horizon_Loot_Respawn.esp
Z_Horizon_Loot_Respawn_DLC.esp
Z_Architect_HomePlate.esp
Z_Horizon_DLC_All.esp
Z_Horizon_Desolation.esp
Z_Horizon_DEFUI.esp
Z_Horizon_Optional_ShortNaming.esp
Z_Horizon_StrictCarryWeight.esp
Z_Horizon_Timescale.esp
Z_BlurRemoval.esp
Zbrn_PipboySkillsTab.esp
Zbrn_PipboySkillsTab_Desolation.esp
InsideJobs-HorizonTags.esp
CPAM Fixes.esp
Z_Horizon_CPAM.esp
JamesHorizonAbernathyFarms.esp
JamesHorizonCoastalCottage.esp
JamesHorizonCountyCrossing.esp
JamesHorizonCroupManor.esp
JamesHorizonEgretToursMarina.esp
JamesHorizonFinchFarm.esp
JamesHorizongraygarden.esp
JamesHorizonGreenTopNursery.esp
JamesHorizonhangmanalley.esp
JamesHorizonJamaicaPlains.esp
JamesHorizonKingsportLighthouse.esp
JamesHorizonMurkwoodConstructionSite.esp
JamesHorizonNordhagenBeach.esp
JamesHorizonOberlandStation.esp
JamesHorizonOutpostZimonja.esp
JamesHorizonRedrocket.esp
JamesHorizonSanctuary.esp
JamesHorizonSomersvillePlace.esp
JamesHorizonSpectacleIsland.esp
JamesHorizonStarlight.esp
JamesHorizonSunshineTidings.esp
JamesHorizonTaffingtonBoathouse.esp
JamesHorizonTenpinesbluff.esp
JamesHorizonTheCastle.esp
JamesHorizonTheSlog.esp
JamesHorizonWarwickHomestead.esp
Leaders Of The Commonwealth.esp
Zbrn_SimSettlements_HorizonJobPlots.esp
MilitarizedMinutemen-Horizon_PatchBlue.esp
Cross Cybernetic and Jetpack Fix.esp
HuntingRevolver.esp
GreaseGunSMG.esp
F4NVServiceRifleRedux.esp
M1Garand.esp
M1GarandSkinPacksVol1.esp
F4NV-AMR.esp
RiotShotgun.esp
pipeshotty.esp
ChiappaTripleThreat.esp
LeeEnfieldNo4MkI.esp
Mosin.esp
BullpupBozar.esp
Buzz_Axe.esp
ClassicSuperSledge.esp
3dscopes-replacer-bullpupbozar.esp
3dscopes-replacer-servicerifle.esp
3dscopes-mosin.esp
3dscopes-replacer-leeenfield.esp
EAC-Horizon-Patch.esp
Z_Horizon_WeaponPack01.esp
Z_Horizon_Patch_SMU.esp
Z_Horizon_Patch_CAP.esp
Z_Horizon_Patch_NAC.esp
Z_Horizon_Patch_AnSWBaP.esp
Z_Horizon_Patch_SimSettlements.esp
Zbrn_Horizon_SimSettlements_MegaPack_YearOne.esp
MRS-Horizon-Patch.esp
Z_Horizon_SOTB_Patch.esp
NPCs Travel Horizon Patch.esp
Z_Horizon_Patch_SMM.esp
Patch - Horizon - Tales from the Commonwealth - Crafting - EBF.esp
OAR_Horizon_Patch.esp
PV_Horizon_Patch.esp
FCR_Horizon_Patch.esp
Patch - Horizon - DC Expansion.esp
Horizon 3dscopes-replacer.esp
Horizon 3dscopes-replacer WeaponPack01.esp
HorizonArmorModsArmoryActivator.esp
HorizonTacticalFlashlightsPatch.esp
Patch - Horizon - Settlers of the Commonwealth.esp
OAR Patch.esp
Z_Extras.esp
Z_Architect_Extras.esp
Z_Architect_EnhancedSettlements.esp
Z_Architect_EnhancedSettlements_DLC.esp
Vic's Merged Patch.esp
tempfile2.esp
SKKScriptLatencyTest.esp
 
Just registered because i'm having the same problem too.

here's my mod list:
*Unofficial Fallout 4 Patch.esp
*RRTV_RobotModelKits.esl
*RRTV_NukaRecipeRetextures.esl
*BakaFramework.esm
*Rusty Face Fix.esl
*ArmorKeywords.esm
*HUDFramework.esm
*Arbitration - Resources.esm
*Wasteland Illumination DLC.esl
*WorkshopFramework.esm
*SimSettlements.esm
*TrueStormsFO4.esm
*Wasteland Illumination Far Harbor ESL.esl
*CanarySaveFileMonitor.esl
*Damage Threshold.esm
*XDI.esm
*LOST Workshop Framework Patch.esp
*SettlementMenuManager.esp
*LOST Settlement Menu Manager Patch.esp
*LOST Sim Settlements Patch.esp
*LOST True Storms Patch.esp
*MyPack.esp
*OutfitSwitcher.esp
*LOST OutfitSwitcher Patch.esp
*SimSettlements_IDEKsLogisticsStation.esp
*LOST IDEKs Logistic Station Patch.esp
*VertibirdBeacon.esp
*LOST Vertibird Beacon Patch.esp
*QuazRadioModelReplacer.esp
*NukaColaClassic.esp
*NukaColaClassic_DLC.esp
*Mama Murphys Chair Redone.esp
*Wetness Shader Fix.esp
*Fixed Gobo Effects.esp
*Fixed Alpha Map.esp
*spacefiddle_Follower-Stealth-Distance-Fixes.esp
*Realistic_conversations.esp
*VIS-G Item Sorting.esp
*Immersive HUD.esp
*LOST Immersive HUD Patch.esp
*Scopes.esp
*Immersive Fallout - Increased Fall Velocity.esp
*Immersive Fallout - Movement (DLC).esp
*Immersive Fallout - Realistic ADS (DLC).esp
*Immersive Fallout - Vanilla Laser Recoil.esp
*Immersive Fallout - Vanilla Player Movement.esp
*RAW INPUT.esp
*InstitWeapPosit.esp
*Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp
*Arbitration - Button Lowered Weapons.esp
*Swinging Meat Bags.esp
*xce.esp
*Lots More Female Hairstyles.esp
*Lots More Male Hairstyles.esp
*Lots More Facial Hair.esp
*The Eyes Of Beauty.esp
*CBBE.esp
*M72GaussRifle.esp
*LOST M72 Gauss Rifle Patch.esp
*Binoculars.esp
*LOST PreWar Binoculars Patch.esp
*Facials.esp
*LOST Tweaks and Enhancements.esp
*Live Action Handy.esp
*DiamondCitySWAT.esp
*Guards.esp
*ODT - Raider Armors Retextured.esp
*Yagisan_WO_Better_Caravans.esp
*AA Better Companions - No Conflicts.esp
*CompanionHealThyself.esp
*LOST Heal Thyself Patch.esp
*VIS-G Legendary Modifications.esp
*SlowTime.esp
*HelmetToggle.esp
*Leaders Of The Commonwealth.esp
*3DNPC_FO4.esp
*3DNPC_FO4-Patch.esp
*PiperCaitCurieDialogueOverhaul.esp
*LOST SCDO Patch.esp
*nvvault1080.esp
*LOST Vault 1080 Patch.esp
*Thaylar Lighting 3.2 - Shadow.esp
*Vault-Tec Workshop Overhaul Redux.esp
*Thaylar Lighting 3.2 WorkshopRearranged Patch - Shadow.esp
*Thaylar Lighting 3.2 VTWO Patch - Shadow.esp
*Reverb and Ambiance Overhaul.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*DarkerNights.esp
*FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp
*PowerArmorImpactEffects.esp
*TrueBlood.esp
*CROSS_GoreCrits.esp
*LOST Crit Gore-verhaul Patch.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*Better LOD.esp
*LOST Audio Tweaks.esp
*AT - True Storms and RAO Patch.esp
*VIS-G Item Sorting Vanilla Weight Patch.esp
*SPTFIRE-ALLDLC.esp
*CGOsoundsplugin.esp
*Project Reality Footsteps FO4.esp
*Fallout Suite.esp
*Craftable Vault 81 Cure (Earned).esp
*TurretControlPanel.esp
*PowerLinePhysics.esp
*th1nkEyebot.esp
*th1nkEyeBot-FarHarbor.esp
*th1nkEyeBot-NukaWorld.esp
*th1nkEyeBot-DLC03DLC04Addon.esp
*CriticalHitsOutsideofVATS.esp
*1ECHO.esp
*LOST Echo Patch.esp
*FogOut - Interiors - All DLC.esp
*InteriorsEnhanced-All-In-One.esp
*AGNISNikaCola01.esp
*LOST Machine and Her Patch.esp
*Some Assembly Required.esp
*FOFW_ALL_IN_ONE_VANILLA.esp
*AGNISNikaCola01-XDI patch.esp
*AGOMBz.esp
*CombatZoneRestored.esp
*DeadlierDeathclaws.esp
*LOST Deadlier Deathclaws Patch.esp
*Vertibird Faction Paint Schemes.esp
*3DNPC_FO4_DLC.esp
*SimSettlements_MegaPack_YearTwo.esp
*LOST Mega Year 2 Patch.esp
*Children of Ug Qualtoth.esp
*LOST Ug Qualtoth Patch.esp
*LOST - AWKCR VIS-G Tweaks.esp
*RRTV_SaltAndPepper_Textures.esp
*VUWR.esp
*3DNPC_FO4Settler.esp
*LOST Tales Commonwealth Patch.esp
*WattzLaserGun.esp
*RRShuttersAndDoors.esp
*WVSimSAddon.esp
*LOST Wasteland Venturers 2 Patch.esp
*LOST VUWR Patch.esp
*LOST Spitfire Patch.esp
*LOST Wattz Laser Patch.esp
*FO4 NPCs Travel.esp
*LOST NPC Travel Patch.esp
*3DNPC_FO4Settler_SimSettlements.esp
*SimSettlements_MegaPack_YearOne.esp
*LOST Mega Year 1 Patch.esp
*SimSettlements_MegaPack_YearThree.esp
*LOST Mega Year 3 Patch.esp
*EasyHacking.esp
*EasyLockpicking.esp
*HoloTime.esp
*Better Power Armor - Extended.esp
*Tougher Vertibirds.esp
*SalvageBeacons.esp
*LOST Salvage Becons Patch.esp
*NoLegendaryAllDifficulties.esp
*No Legendary Items From Creatures.esp
*RecycleBottles.esp
*CMPA +300.esp
*Journey.esp
*PlayerVoiceFrequencySlider.esp
*LooksMenu.esp
*Armorsmith Extended.esp
*Classic Combat Armor.esp
*LOST Classic Combat Patch.esp
*Hellfirenew.esp
*LOST Hellfire X03 Patch.esp
*EnclaveX02.esp
*LOST Enclave X02 Patch.esp
*3DNPC_FO4 AE VIS.esp
*Pip-Boy Flashlight.esp
*X-02 PipboyLight Patch.esp
*Merged Patch.esp

and the dlls i have:
BakaFramework.dll
BakaScrapHeap.dll
BetterConsole.dll
BulletCountedReload.dll
ClassicHolsteredWeapons.dll
crafting_highlight_fix.dll
def_ui.dll
f4ee.dll
faster_workshop.dll
mcm.dll
modify_frequency.dll
UnlimitedSurvivalMode.dll
wsfw_identifier.dll
XDI.dll

I've tried disabling some mods to see if it fixes the problem, only disabling SimSettlements.esm worked.
I've also tried to only leave the vanilla files and SimSettlements.esm, everything else removed and the problem persisted.

Important to point that it didn't happen at the beggining. It started to happen pretty recently in an arround 100 hours savegame. only a few interiors at the start, but increasingly more interiors are loosing pathfinding.
 
Maybe is a new, previously undetected engine limitation.


EDIT: well i had an idea an went to test it. in this save i had built quite a few city plans, maybe arround 15 of them. I went to every single one of them and scrap the entire settlement. went back to parson asylum (the last place that was giving me trouble) and sudenly pathing was working again. So i think this might have to do with some engine or my own machine limitations. The engine is too overloaded with all the city plans and stops pathfinding in interiors.

The others having this problem, how many city plans have you built?
 
Last edited:
For anyone still interested in this issue, I have the same interior cell path finding bug that seems connected with Sim Settlements.
Maybe is a new, previously undetected engine limitation.


EDIT: well i had an idea an went to test it. in this save i had built quite a few city plans, maybe arround 15 of them. I went to every single one of them and scrap the entire settlement. went back to parson asylum (the last place that was giving me trouble) and sudenly pathing was working again. So i think this might have to do with some engine or my own machine limitations. The engine is too overloaded with all the city plans and stops pathfinding in interiors.

The others having this problem, how many city plans have you built?
The start of the issues have definitely coincided with the number of city plans I have active, perhaps unsurprisingly. No lag or anything, but the interior pathfinding stops completely. I noticed the issue at around 20 city plans
 
I solved my issue by removing all structures from Vault 88. Apparently, as long as I don't build a Vault, the NPCs will navigate interior cells correctly. At first, I thought the issue was just the Vault 88 city plan because after I removed it (I removed it by removing the city plan, starting the city plan again, and while it tears everything down and starts rebuilding it, I quickly remove it again at the city planner desk. I use console commands to delete any static objects leftover) the problem was fixed. But halfway through manually building the Vault I noticed the problem came back. I quickly deleted everything I built, and the AI started working again. So now I've decided to act as if Vault 88 doesn't exist, which sucks but at least it's better than the alternative of removing Sim Settlements or starting a new game from scratch. I'll let you know if the problem appears again.

Also, I have almost every settlement in the Commonwealth (haven't yet gone to Far Harbor in this playthrough) except for maybe one or two. Removing the city plans from other settlements didn't fix my problem, only removing all structures from Vault 88 did.
 
I have this issue in Vault 88 as well. The pathfinding for any NPC just explodes after some time. It doesn't matter if we leave the area not not after we start building. The most surprising is that I only used the main sector where the overseer is located.

But this bug only affects Vault 88, it doesn't happen anywhere else for me.
 
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