First of all, awesome mod, awesome questline and in general, well done!
So, question first! Are there any quests past Room for Improvement at the moment? If not then what a cliff hanger!
As for the small number of issues I've encountered (and considering the scope of this mod that's really impressive) -
Not all the commanders (or underbosses) are assignable to outposts or vassals,
Can assign - Jason and Brutus
Can't assign - Sarah and Torque
War bears do not unlock properly, I got the pop up but dropping meat in front of would-be best friends for Maul does nothing unfortunately, they continue to try and rip my face off instead of going passive like dogs to enable you to collar them.
My HQ up until the choice between Dunwich and Saugus was the Slog, I encountered no problems until then but came to a problem where Jammer and Ophelia would stand next to a floating terminal on a cart. I managed to fix this by moving the HQ just after defending Saugus which resulted in the scene playing out properly at the new HQ (but only after I'd managed to get Jammer out of his power armor as that seemed to cause a problem where he'd stand around on the outskirts of wherever HQ was).
Again, a massive thumbs up to those involved in producing the mod in any capacity, especially whoever is responsible for Maul because he is effing hilarious!
So, question first! Are there any quests past Room for Improvement at the moment? If not then what a cliff hanger!
As for the small number of issues I've encountered (and considering the scope of this mod that's really impressive) -
Not all the commanders (or underbosses) are assignable to outposts or vassals,
Can assign - Jason and Brutus
Can't assign - Sarah and Torque
War bears do not unlock properly, I got the pop up but dropping meat in front of would-be best friends for Maul does nothing unfortunately, they continue to try and rip my face off instead of going passive like dogs to enable you to collar them.
My HQ up until the choice between Dunwich and Saugus was the Slog, I encountered no problems until then but came to a problem where Jammer and Ophelia would stand next to a floating terminal on a cart. I managed to fix this by moving the HQ just after defending Saugus which resulted in the scene playing out properly at the new HQ (but only after I'd managed to get Jammer out of his power armor as that seemed to cause a problem where he'd stand around on the outskirts of wherever HQ was).
Again, a massive thumbs up to those involved in producing the mod in any capacity, especially whoever is responsible for Maul because he is effing hilarious!