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Some peculiar errors in logs

Umair Ahmed

Member
Messages
65
I am getting errors similar to below, almost gazillions of times in my Papyrus logs. Please guide to solve them somehow. My game does not crash though but as they are errors, there may be adverse effects on my playthrough.

Variant 1:


[10/16/2018 - 06:58:10PM] error: Cannot call GetValue() on a None object, aborting function call
stack:
[WorkshopParent (0002058E)].workshopparentscript.startingHappinessTarget() - "C:\Program Files (x86)\Steam\steamapps\common\CC-F\Data\Scripts\Source\User\WorkshopParentScript.psc" Line 629
[ (0006F5C5)].workshopscript.OnInit() - "F:\Spiele\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\workshopscript.psc" Line 402

Variant 2:

[10/16/2018 - 06:58:10PM] error: (850020B7): has no 3d, and so cannot have its motion type changed.
stack:
[ (850020B7)].SimSettlements:DisableHavokOnSpawn.SetMotionType() - "<native>" Line ?
[ (850020B7)].SimSettlements:DisableHavokOnSpawn.OnInit() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\DisableHavokOnSpawn.psc" Line 24

Variant 3:

[10/16/2018 - 06:58:10PM] error: Cannot call PlaceAtMe() on a None object, aborting function call
stack:
[kgSIM_SIMSettlementParent (0B002E0E)].simsettlements:simparentscript.SetupBanContainer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1233
[kgSIM_OptionsManager (0B0044E6)].kghelpers:optionsmanagerscript.BanPlan() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\KGHelpers\OptionsManagerScript.psc" Line 846
[mytigio_IndCity_Maintenance (53084F2A)].mytigioIndCity:AddOn_Maintenance.AutoBanBuildingPlans() - "D:\SteamGames\steamapps\common\Fallout 4\Data\Scripts\Source\User\mytigioIndCity\AddOn_Maintenance.psc" Line 12
[mytigio_IndCity_Maintenance (53084F2A)].mytigioIndCity:AddOn_Maintenance.OnInit() - "D:\SteamGames\steamapps\common\Fallout 4\Data\Scripts\Source\User\mytigioIndCity\AddOn_Maintenance.psc" Line 23

Variant 4:

[10/16/2018 - 06:58:10PM] error: Cannot register for an event from a None object
stack:
[ (05001338)].DLC06:WorkshopAutoRepairScript.RegisterForRemoteEvent() - "<native>" Line ?
[ (05001338)].DLC06:WorkshopAutoRepairScript.RegisterForEvents() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\WorkshopAutoRepairScript.psc" Line 32
[ (05001338)].DLC06:WorkshopAutoRepairScript.OnInit() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\WorkshopAutoRepairScript.psc" Line 5
 
Variant 5:

[10/16/2018 - 08:41:47PM] warning: Assigning None to a non-object variable named "::temp1971"
stack:
[ (FF00D43A)].autobuilder:autobuildplot.PrimaryWorkshopResource() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 4846
[ (FF00D43A)].simsettlements:simplot.PrimaryWorkshopResource() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3541
[kgSim_AutoBuildParent (0B000F9D)].autobuilder:autobuildparentscript.ProcessAssignmentQueue() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildParentScript.psc" Line 3525
[kgSim_AutoBuildParent (0B000F9D)].autobuilder:autobuildparentscript.OnTimerGameTime() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildParentScript.psc" Line 599
 
The first 1 looks like it's coming from a Creation Club player home mod, probably nothing to worry about - as those aren't standard settlements - so it doesn't actually matter if they register with WorkshopParent.

Number 2 is normal, that will happen a lot with SS since it does stuff when you are away from your settlement, and certain things will fail until you return next.

Number 3 is likely just a timing problem, but it could be a bug in the add-on Industrial City. Probably worth reporting that to the creator.

Number 4 is coming from the Vault Tec DLC - I checked the script, and that's designed to fix itself when you arrive there.

5 I'll have to look into.
 
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