stjohnmccloskey
Member
- Messages
- 67
Hey there! I've got 3 things
My Game info in case it's relevant (I'm sure it's not)
# 1 Thank you
Thank you so much to everyone who works on this mod and add on packs. I just came back to fallout after a few years away and it's almost entirely because of this mod. I haven't been this excited about a video game in a long time. Genuinely, I'm thrilled. I don't know how or why you're able to do this, but I'm so glad you are. I'm so grateful. Thank you.
# 2 Auto- Assignment
Ok, so first set of two silly first-timer questions. I wanted to try out the city plans, and so I set up Sanctuary with the default ROTC city plan (and made Sturges the city leader thanks to one of the mods that lets you do that).
Upon returning to Sanctuary recently, I found there were not enough plots set up. The settlement was short several beds and several jobs (which meant it did not make enough food!). I called a "town meeting" and turned on the "unemployed-vision" but it didn't seem to work quite right. A few people in the vanilla UI had the vault boy symbol, so I figured I could manually assign them (including Sturges).
Does assigning a job to a city leader mess things up?
In one of KingGath's videos he mentioned that it makes sense to use Workshop Framework to turn off vanilla auto assignment so that it doesnt fight with sim settlements. So I turned that off.
I used the gavel to say "time for reassignment," and waited around for a while, but no one wound up being reassigned to a job or a bed/residential plot. I tried turning vanilla auto-assignment back on and waiting around for a while again, but no assignment happened, so I went back to a previous save where the numbers were just a little off.
Should I turn vanilla auto-assignment off with Workshop Framework?
Am I doing something dumb, did I mess something up, etc?
Maybe it just takes longer than I think for auto assignment to work... but I waited around a lot longer than I remember vanilla taking. Or maybe City Plans are doing something clever that I don't know about or understand.
# 3 Messing up city plans
And on the subject of City Plans...I tried to fudge the numbers to be more correct by manually adding a couple of agricultural and residential plots.
Does adding plots to a city plan stop the leader from placing the proper plots?
Can I just go back and scrap the ones I added to make the leader build the proper things?
I have been using red rocket without a city plan and it's been going great (besides some vertical pathing issues for the AI but I suppose that's to be expected). I've just been placing plots and trying to plan vaguely for having enough resources, power, etc. I've been trying to keep a number of residential and job plots available equal to one plus the number of settlers (so that when someone new shows up they'll have somewhere to immediately start building). I absolutely love it! I would be perfectly happy to play without city plans, except that I am so impressed by the creativity and ingenuity of other people's work! I love seeing what people have done, getting to explore it, and to come back to a settlement to find awesome improvements sounds extremely exciting!
Thanks again for your help to anyone who reads or responds!
My Game info in case it's relevant (I'm sure it's not)
System: Windows 10
Mod Organizer: Vortex
Launcher: F4SE
DLC: *None*
Some possibly relevant Mods:
- Sim Settlements (obviously)
- Workshop Framework and Workshop Plus
- Place everywhere
- Settler Sandbox Expansion and Multiple Floors Sandboxing
- I also have a pile of sim settlement add on packs...y'all are the best <3
- [I can post a full modlist later if there's concern about mod conflicts, but I'm sure I'm just not understanding sim settlements properly]
Mod Organizer: Vortex
Launcher: F4SE
DLC: *None*
Some possibly relevant Mods:
- Sim Settlements (obviously)
- Workshop Framework and Workshop Plus
- Place everywhere
- Settler Sandbox Expansion and Multiple Floors Sandboxing
- I also have a pile of sim settlement add on packs...y'all are the best <3
- [I can post a full modlist later if there's concern about mod conflicts, but I'm sure I'm just not understanding sim settlements properly]
# 1 Thank you
Thank you so much to everyone who works on this mod and add on packs. I just came back to fallout after a few years away and it's almost entirely because of this mod. I haven't been this excited about a video game in a long time. Genuinely, I'm thrilled. I don't know how or why you're able to do this, but I'm so glad you are. I'm so grateful. Thank you.
# 2 Auto- Assignment
Ok, so first set of two silly first-timer questions. I wanted to try out the city plans, and so I set up Sanctuary with the default ROTC city plan (and made Sturges the city leader thanks to one of the mods that lets you do that).
Upon returning to Sanctuary recently, I found there were not enough plots set up. The settlement was short several beds and several jobs (which meant it did not make enough food!). I called a "town meeting" and turned on the "unemployed-vision" but it didn't seem to work quite right. A few people in the vanilla UI had the vault boy symbol, so I figured I could manually assign them (including Sturges).
Does assigning a job to a city leader mess things up?
In one of KingGath's videos he mentioned that it makes sense to use Workshop Framework to turn off vanilla auto assignment so that it doesnt fight with sim settlements. So I turned that off.
I used the gavel to say "time for reassignment," and waited around for a while, but no one wound up being reassigned to a job or a bed/residential plot. I tried turning vanilla auto-assignment back on and waiting around for a while again, but no assignment happened, so I went back to a previous save where the numbers were just a little off.
Should I turn vanilla auto-assignment off with Workshop Framework?
Am I doing something dumb, did I mess something up, etc?
Maybe it just takes longer than I think for auto assignment to work... but I waited around a lot longer than I remember vanilla taking. Or maybe City Plans are doing something clever that I don't know about or understand.
# 3 Messing up city plans
And on the subject of City Plans...I tried to fudge the numbers to be more correct by manually adding a couple of agricultural and residential plots.
Does adding plots to a city plan stop the leader from placing the proper plots?
Can I just go back and scrap the ones I added to make the leader build the proper things?
I have been using red rocket without a city plan and it's been going great (besides some vertical pathing issues for the AI but I suppose that's to be expected). I've just been placing plots and trying to plan vaguely for having enough resources, power, etc. I've been trying to keep a number of residential and job plots available equal to one plus the number of settlers (so that when someone new shows up they'll have somewhere to immediately start building). I absolutely love it! I would be perfectly happy to play without city plans, except that I am so impressed by the creativity and ingenuity of other people's work! I love seeing what people have done, getting to explore it, and to come back to a settlement to find awesome improvements sounds extremely exciting!
Thanks again for your help to anyone who reads or responds!