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No Response [SOLVED?]PC: Ver 4.0.4- Consistent conqueror CTD

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not sure what's causing it beyond it being related to conqueror. by disabling the conqueror expansion i can play with zero crashes. but with it enabled i get a crash at a fairly steady pace, regardless of what i'm doing. waiting in vault for it to finish up setting up? crash. fast traveling to a non settlement? crash. it will crash just idling. disabled the mod and bam, zero crashes just running sims settlements 3 in one, most of the plot packs and few random mods for king gath's play thru. none of the really large ones. anybody know why this might be happening?

Load order:
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4001-pipboy(black).esl
ccbgsfo4003-pipboy(camo01).esl
ccbgsfo4004-pipboy(camo02).esl
ccbgsfo4006-pipboy(chrome).esl
ccbgsfo4014-pipboy(white).esl
ccbgsfo4005-bluecamo.esl
ccbgsfo4016-prey.esl
ccbgsfo4020-powerarmorskin(black).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccbgsfo4025-powerarmorskin(chrome).esl
ccbgsfo4038-horsearmor.esl
ccbgsfo4033-powerarmorskinwhite.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfrsfo4001-handmadeshotgun.esl
ccbgsfo4024-pacamo03.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4014-factionas03gun.esl
ccswkfo4002-pipnuka.esl
ccswkfo4003-pipquan.esl
ccbgsfo4048-dovah.esl
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
SimSettlements.esm
TrueStormsFO4.esm
WorkshopFramework.esm
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
RecruitableSettlers.esp
SimSettlements_MegaPack_YearTwo.esp
SimSettlements_XPAC_Conqueror.esp
RecruitableSettlersFH.esp
SS_AddOn_CbC_AIO.esp
JunkTown.esp
ruined_simsettlement_addonpack.esp
SimSettlements_CityPlanPack_ContestEntries.esp
ohSIM_Sim_Settlements_Scrappers_Addon.esp
BossChestsHaveLegendaries.esp
LongerPowerLines3x.esp
RechamberingPlus.esp
SalvageBeacons.esp
BloodMoonRaiders.esp
SimSettlements_MegaPack_YearOne.esp
SettlementMenuManager.esp
WorkshopPlus.esp
EveryonesBestFriend.esp
SettlementTidyBot.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DD_Khassar_De_Templari_Increased_build.esp
 
You are getting overloaded with scripts I suspect.

Here's the first thing to do, add this to your fallout4Custon.ini

[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200

If this doesn't improve things, you are going to have to make the choice lots of here have to make: Use SS without weather mods, or stick to just using weather mods and build everything yourself without out SS.

Also what is the size of your last save file?
 
not sure what's causing it beyond it being related to conqueror. by disabling the conqueror expansion i can play with zero crashes. but with it enabled i get a crash at a fairly steady pace, regardless of what i'm doing. waiting in vault for it to finish up setting up? crash. fast traveling to a non settlement? crash. it will crash just idling. disabled the mod and bam, zero crashes just running sims settlements 3 in one, most of the plot packs and few random mods for king gath's play thru. none of the really large ones. anybody know why this might be happening?

Load order:
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4001-pipboy(black).esl
ccbgsfo4003-pipboy(camo01).esl
ccbgsfo4004-pipboy(camo02).esl
ccbgsfo4006-pipboy(chrome).esl
ccbgsfo4014-pipboy(white).esl
ccbgsfo4005-bluecamo.esl
ccbgsfo4016-prey.esl
ccbgsfo4020-powerarmorskin(black).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccbgsfo4025-powerarmorskin(chrome).esl
ccbgsfo4038-horsearmor.esl
ccbgsfo4033-powerarmorskinwhite.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfrsfo4001-handmadeshotgun.esl
ccbgsfo4024-pacamo03.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4014-factionas03gun.esl
ccswkfo4002-pipnuka.esl
ccswkfo4003-pipquan.esl
ccbgsfo4048-dovah.esl
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
SimSettlements.esm
TrueStormsFO4.esm
WorkshopFramework.esm
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
RecruitableSettlers.esp
SimSettlements_MegaPack_YearTwo.esp
SimSettlements_XPAC_Conqueror.esp
RecruitableSettlersFH.esp
SS_AddOn_CbC_AIO.esp
JunkTown.esp
ruined_simsettlement_addonpack.esp
SimSettlements_CityPlanPack_ContestEntries.esp
ohSIM_Sim_Settlements_Scrappers_Addon.esp
BossChestsHaveLegendaries.esp
LongerPowerLines3x.esp
RechamberingPlus.esp
SalvageBeacons.esp
BloodMoonRaiders.esp
SimSettlements_MegaPack_YearOne.esp
SettlementMenuManager.esp
WorkshopPlus.esp
EveryonesBestFriend.esp
SettlementTidyBot.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DD_Khassar_De_Templari_Increased_build.esp

What @Phil_T_Casual said. That is also in BiRaitBec’s guide and our SS Wiki. It is great advice and I would say essential to a game set-up. :clap

Your issue is one reason why I posted this the below :)

https://simsettlements.com/site/index.php?threads/baking-a-saved-game-bags.9447/

A humble attempt to help folks with this kind of issue :bye
 
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last save file with crashing was about 31,000 kb. sim settlements it's self is fine. just conqueror seems to be causing the crashes. i'll try that papyrus part in the ini.
 
last save file with crashing was about 31,000 kb. sim settlements it's self is fine. just conqueror seems to be causing the crashes. i'll try that papyrus part in the ini.

too many mods installed upfront is my guess, the cc content is also a problem for many.

:) when you disable conquerer your CTD stops does not mean you have causation, just a correlation

hahaha, it’s a casual relationship, hahaha, engineer humor.

Sorry, but it is friday. :good we’re here to help
 
ok, papyrus fix seems to have reduced the crashes slightly. but still crashes. most of the cc stuff is just skins i got free. guess i'll just skip running conqueror for now and see if a later update helps or not.
 
ok, papyrus fix seems to have reduced the crashes slightly. but still crashes. most of the cc stuff is just skins i got free. guess i'll just skip running conqueror for now and see if a later update helps or not.

I delete all that Creation club stuff... go into your data folder and grab all the files "cc****" and put into a different folder... test it out...

the budget will help.

The loading at the beginning - any mod that adds holotapes will ctd... move all your true storms to the bottom and disable until you get out of the vault. If you are building conqueror with prebuilts, move sim/conqueror towards the top of load order and disable everything else until after the prebuilts are done, or until after the vault exit.

I never use loot either... manually setting my load order... though I don't think this is the cause from what I see...

I have run 200 mods with conqueror, no ctd, but I also shut most mods off till prebuilts are done, or until at least I am in the vault... the game simply cannot handle many loads in prewar.

John
 
I delete all that Creation club stuff... go into your data folder and grab all the files "cc****" and put into a different folder... test it out...

the budget will help.

The loading at the beginning - any mod that adds holotapes will ctd... move all your true storms to the bottom and disable until you get out of the vault. If you are building conqueror with prebuilts, move sim/conqueror towards the top of load order and disable everything else until after the prebuilts are done, or until after the vault exit.

I never use loot either... manually setting my load order... though I don't think this is the cause from what I see...

I have run 200 mods with conqueror, no ctd, but I also shut most mods off till prebuilts are done, or until at least I am in the vault... the game simply cannot handle many loads in prewar.

John

I really wish I could “Sticky” this post somewhere.

It is really becoming important to understand this concept before starting a new game.

Issues with the quality of mods for fo4 has dramatically improved over the years fo4 has been out.

Now, I think it is becoming more a question of how to teach folks to manage the quantity of outstanding content that is available. It is also far more complex. One mod often = 10 to 20 specific mods. That is what I think is a struggle for some. Pick the the right 10 mods and you have an equivalent amount of load on the game engine as was 100 mods 18 months ago. So it is a really good practice to limit that load now at startup.

Seriously, even load orders are more flexible now than ever and true problem mods are really an exception.
 
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