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Hi,
I was wondering if there is a brute force way to change the amount of ressources in a settlement.
Maybe via the console?
I have -14.770.000 organic material at the castle which messes up the numbers of the whole network. It does not seem to resolve itself by passing (real) time.
Best
Hi ok, I tried the updated commands. Thanks @Cyberslas
Tried it at the castel as well as at the slog. At the castle I only updated the categores not dealing with the scrap components. At the slog I temporarily turned on scrap components and adjusted all numbers accordingly.
Here are the screenshots for the Slog.
It starts off with virtual scrap values completely off. I suppose what really screwed everything up was the bug which added scrap instead of substracting it when building plots and getting resources via the network. I remember being suprised that I not once had to scrounge for virtual resources when I started the game. There always were plenty.
Note that screws and oil are at negative values. Also the HUD oddly switches back and forth between the values for The Slog and the Network as seen here:
Heres the console commands I entered and the results. I built some more storage space in between commands to accomodate for the additional resources.
Pleyase note that the first to commands where are set values to 200 are unrelated to this settlement. I screwed up the command and reloaded the save.
First command in effect is where I set the oil to 10.
I'll keep you updated how these resxources develop and if everything turns out ok or not.
In case you were still wondering, here is how you would change the resources by console command. There may be a better way, but this is all I know of. Use these commands at your own risk. I can't be entirely sure there will be no side effects that may trash your save. These commands should probably only be relegated to testing purposes.
Click on the workshop then type sv workshopid
to find the workshop ID number. You may have to scroll up. Then you type either cqf ss2_resourcemanager adjustsettlementvirtualresource WORKSHOPID AV VALUE true true false false
OR cqf ss2_resourcemanager setsettlementvirtualresource WORKSHOPID AV VALUE true true false false
Note: Don't use this, it will throw your total resource counts off. It is likely a bug.
where WORKSHOPID is the ID number you found, AV is either the Editor ID or Form ID found in the spoiler'd table below, and VALUE should be self-explanatory. adjustsettlementvirtualresource will add VALUE to the virtual resource, while setsettlementvirtualresource will set the virtual resource to VALUE.
Choose ONLY ONE of these values to use for AV. The xx on the Form ID should be replaced by the hex code representing the load order position for SS2.esm.
Editor ID
Form ID
ss2_virtualresource_caps
xx020af3
ss2_virtualresource_buildingmaterials_aluminum
xx020b05
ss2_virtualresource_buildingmaterials_asbestos
xx020b06
ss2_virtualresource_buildingmaterials_concrete
xx020b08
ss2_virtualresource_buildingmaterials_fiberglass
xx020b09
ss2_virtualresource_buildingmaterials_glass
xx020b0a
ss2_virtualresource_buildingmaterials_steel
xx020b0b
ss2_virtualresource_buildingmaterials_wood
xx020b0c
ss2_virtualresource_machineparts_circuitry
xx020af2
ss2_virtualresource_machineparts_copper
xx020af4
ss2_virtualresource_machineparts_gears
xx020af5
ss2_virtualresource_machineparts_lead
xx020af6
ss2_virtualresource_machineparts_plastic
xx020afb
ss2_virtualresource_machineparts_rubber
xx020afa
ss2_virtualresource_machineparts_screws
xx020af7
ss2_virtualresource_machineparts_silver
xx020af8
ss2_virtualresource_machineparts_springs
xx020af9
ss2_virtualresource_organicmaterials_acid
xx020afd
ss2_virtualresource_organicmaterials_adhesive
xx020afc
ss2_virtualresource_organicmaterials_bone
xx020afe
ss2_virtualresource_organicmaterials_ceramic
xx020aff
ss2_virtualresource_organicmaterials_cloth
xx020b00
ss2_virtualresource_organicmaterials_cork
xx020b01
ss2_virtualresource_organicmaterials_fertilizer
xx020b04
ss2_virtualresource_organicmaterials_leather
xx020b02
ss2_virtualresource_organicmaterials_oil
xx020b03
ss2_virtualresource_rarematerials_antiseptic
xx020b0e
ss2_virtualresource_rarematerials_ballisticfiber
xx020b0d
ss2_virtualresource_rarematerials_crystal
xx020b0f
ss2_virtualresource_rarematerials_fiberoptics
xx020b10
ss2_virtualresource_rarematerials_gold
xx020b11
ss2_virtualresource_rarematerials_nuclearmaterial
xx020b12
If you've damaged your resource totals with setsettlementvirtualresource, see below:
Can you make the same console command but for virtual supplies, please? Because i can not make trade agreement at all. It always says "not enough caps available, although my virtual caps are more than 100k