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Slog Bugs for RotC

damanding

Cluttered Mind
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Please post bugs specific to Rise of the Commonwealth and Slog in this thread.
 
Doubt this is a problem just for the slog, but here's a couple of screenshots of the floating elevator buttons.
ScreenShot12.jpg ScreenShot13.jpg
 
Also here is screen shots of the workshop bug at the slog that I'm having. 'V' will not open build mode, and depending on where my cursor is pointed at the workshop it will show a normal and working option (can enter build mode and can transfer) or it will show an unlocked menu (which gives message that enemies need to be cleared).
ScreenShot14.jpg ScreenShot15.jpg
 
Yeah, that's a known one. Anybody know if the dogs barking in the Slog is a feature noise? I hear chickens, too but I know where those are coming from. Also there appears to be a floating red door in the main building area where an internal residential spot is.
 
Double flag on kinggath martial plot at the Slog.
 
Also here is screen shots of the workshop bug at the slog that I'm having. 'V' will not open build mode, and depending on where my cursor is pointed at the workshop it will show a normal and working option (can enter build mode and can transfer) or it will show an unlocked menu (which gives message that enemies need to be cleared).
View attachment 914 View attachment 915

I had this as well. I did a city refresh and this was fixed.

I ended up with an extra copy of the planner desk. I removed the copy. I then has to move the remaining desk a little to be able to use it.
 
I think an older set of files were use to compile the City Plan.. ya know, the ones where @tankthing ate all the Tarberrys.
 
Started my Slog (heh) yesterday and there seems to be issues with freestanding doors, overlapping crafting tables and various items that were on shelves and tables being left behind in a "hover" state until picked up or bumped into, at which point the object physics reassert themselves.

I'm going to try restarting again with a "scrapall" beforehand, if it persists I'll post screenshots
 
Hey now... *hides mostly empty berry bushel behind Doctor Feh*

@Doctor Feh Some of that is actually part of the level 0 plan for whatever reason. I'd just leave it be and let it grow in.

It'll get cleaned up when we can complete a full settlement cleanup pass which is ongoing.
 
Hrm, but I'm having some other problems such as a mysterious power deficit and the plan seeming to only have seven residential plots? The game brought in an eighth settler and she had nowhere to sleep, and I know the intent was that even at level 0 the foundation is supposed to support the entire intended population which I've heard is around 20 for all settlements.

Is all that something I should just wait for an update on?

The tarberries are uneaten, at least.
 
@tankthing there is a scrap bug that leaves all the loose items behind. The Slog does need a cleanup pass made on it.. IF it hasn't been done already. (it does look like an older version)
 
Completely scrapped everything prior to a new build. Naturally the tarberries went away along with the other items but I can at least be confident things were about as clean as it gets. Thus I post the power thing I mentioned before, which still occurred, and the screenshot decided to inject an extra jolt of irony by sending a lightning bolt through the negative readout.

mIvBTNx.jpg
 
CTD after upgrading to level 3. Things seemed to complete fine and after the cinematic ended I paused the game and made breakfast. About 20 minutes later I unpaused and started looking around and the CTD hit shortly afterwards. Since it didn't happen during build and this was the only post-build CTD I've experienced so far in 3.1.1, I'm posting about it here.

Dropbox of Papyrus log: https://www.dropbox.com/s/fk244hqoankaako/Papyrus.0.log?dl=0
https://www.dropbox.com/s/fk244hqoankaako/Papyrus.0.log?dl=0
I have no idea what everything in that log means but to my layman's eye it looked like RotC was still trying to clean up some things post-build and that's when it crashed?
 
kind of sad to lose the unique tarberry bog.
kind of creepy seeing the farmers still in the pool, picking imaginary berries. is this a warning sign that they may be going feral?
 
I have the Slog at level 3 but I find that whether I walk up or FT to it now that some of the walls don't spawn. Ever. I sat for 20 minutes once thinking it might be lag but they never draw.

It's the outer settlement walls around the NW corner security plot and then along the north wall. There's a place along the north wall where there's supposed to be an overturned semi flatbed trailer. That doesn't draw. Some of the walls in the killbox inside of the chain link gate on the NE corner do not draw. Also a portion of the wall along the south wall next to the main gate.

If you refresh the city they the draw, but they are gone again the next to you leave and come back.
 
Almost everyone at the Slog, including settlers that weren’t originally there, keep reassigning themselves to the tarberry bog. When I hover over them in build mode they have the food icon as what they’re assigned to, however they’re also still assigned to what the city plan assigned them to when I used the find owner feature. So the city’s numbers and functionality is still intact, but no one is ever where they’re supposed to be and I can’t get rid of them being assigned to the tarberry bog along with whatever they’re supposed to be assigned to. I don’t know if this is something new, there have been a few updates since I’ve last been at the Slog. All I know is that I haven’t seen this issue before. It’s not literally every settler, and yes most of the effected settlers are the workers and ghouls who start at the Slog, but a couple other human settlers are behaving the same as well.
 
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