VersusXV
Well-Known Member
Staff member
Administrator
Moderator
Patreon Supporter
Verified Builder
Vault Librarian
Knights of Spamalot
- Messages
- 827
An old idea that really helped me out back when I used to play on Xbox and tried making a skyscraper at Starlight Drive in that started lagging was to use a system of powered objects, switches and logic gates to isolate everything by sectors. It made a massive difference by mainly toggling off unneeded lights(shadow processing) & turrets(AI processing). I'd go from like 10 FPS due to 50-100 lights and about 50 turrets(all required power) to nearly "normal at least for xbox standards" by shutting off everything. Using a terminal I could compare differences instantly.
I wondered if a similar toggle could work for plots and if theoretically it could be tied to proximity in a similar way as object fade and other things tied to draw distance? When not nearby an area or perhaps player could designate specific plots as such it could be in a minimalist state?
Of course on the PC we can handle a lot more but I think a similar technique could potentially help allow for true Mega Cities on PC and possibly for some more city plans out there to be able to work well on the Xbox.
I wondered if a similar toggle could work for plots and if theoretically it could be tied to proximity in a similar way as object fade and other things tied to draw distance? When not nearby an area or perhaps player could designate specific plots as such it could be in a minimalist state?
Of course on the PC we can handle a lot more but I think a similar technique could potentially help allow for true Mega Cities on PC and possibly for some more city plans out there to be able to work well on the Xbox.