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Slaughtering the Brotherhood Of Steel (SPOILERS!)

When you get to around level 100, some *really* tough gunners start to appear. They quite often have gauss weapons too.

Lots of fun to take down hand-to-hand with a combat knife or Pickman's Blade. It would be pretty intense for the players with the reflexes to do it manually - it can take a good chunk of my VATS bar (16 hits) to get one down, even with the 12x stealth attack bonus given by Ninja and various perks on the first hit.

During one spawned attack, I suffered the "projectile weapons do 0 damage" bug. One of the few melee weapons I had was the 2076 World Series. It is a weak weapon unmodded but watching gunners fly was entertaining. I used a lot of AP sprinting away from mobs of legendaries. The battle took about 10x longer to complete than if I had used my trusty hand made rifle. I was pretty surprised that I was able to wipe them out considering my build has no perks in melee. It did put a dent in my stimpak reserves and was the first time I realised the value in medx, jet and nuka mixes. I think I wore out the grenade hot key!
 
(Spoiler: I convinced him to turn himself in. I shouldn't have bothered, should have left him to be killed in the slaughter-spree to come.)

You can use BB code SPOILER=Knight Cade]I convinced him to turn himself in. I shouldn't have bothered, should have left him to be killed in the slaughter-spree to come.[/SPOILER
Add [] to the beginning and end - I had to remove so the board would list as text and not code.

It will become this:

I convinced him to turn himself in. I shouldn't have bothered, should have left him to be killed in the slaughter-spree to come.
 
I think it would have been cool to watch the artillery from the flight deck.
Well damn, I didn’t even think about artillery! I’m going to have to do it again now, just to see how that works out.
 
Well damn, I didn’t even think about artillery! I’m going to have to do it again now, just to see how that works out.

Yeah! you jogged my memory. I have the signal grenades from the Here There be Monsters Quest. I have never used these in any play through. Old save, here I come! :grin
 
The only thing that I don’t have is Lone Wanderer. So yeah I can see that 500/1000 damage.

At 400 x 7.8 = it’s probably gonna die anyway. ;)
Though even without stealth bonus you can get Headshot modifier which I think is double & also Concentrated Fire which at rank 3 is 20% increased damage as well as hit chance stacking on consecutive shots to a body part, with Macready's perk this can make headshots high probability. I forgot about it but there's the difficulty modifier too. Very Hard difficulty: deal 50% damage, receive double damage. Survival difficulty: deal 75% damage, receive triple damage. I think these difficulty setting multipliers apply after damage calculation meaning in effect the damage received usually ends up being less than fully double/triple due to DR reducing damage(Unless DR is almost zero). They are not reflected in the Pip-Boy menu however. Formula for damage resistance is kind of strange but interesting, it's a logarithmic formula where having equal DR/ER to the damage rating of the weapon will mean 50% reduction(armor pen reduces DR for this calculation & Explosive/Incendiary damage bypasses it). Wiki seems to have gotten vandalized or something because the formulas are all gone now. It did seem off for calculating damage on Power Armored targets, they always seemed to take more damage than they should when you consider T-60 meaning having 1100 or more DR. Maxson's PA & other upgraded ones having closer to 1500 DR. I think it seemed to be accurate for non PA targets but for PA targets damage reduction seems to scale at a different rate.

Maybe it is under revision, as I see they corrected HP calculation now? I think at same time as Survival Mode update or even some time afterwards Bethesda changed HP gains per level to scale retroactively. Before this you benefited the most by maxing Endurance as early as possible, now you get the same HP amount as if you'd had your Endurance value since Level 1. The old way meant you could end up permanently with far less health if you leveled pretty high with low END since you will have gained far less per level, compared to if you had maxed END from Level 1 which could mean difference between 7.5HP per level to as low as 3 per level. I think it used to have an explanation about this advising to increase END early on so as to maximize HP.

But true 400 x 7.8 will kill anything in one hit besides possibly Ancient Behemoth on Very Hard. Though if you get Super Mutant Overhaul there are some with 3000-4000 HP & much higher DR.
 
One artillery grenade and the BoS swarmed me - right through the artillery bombardment. I think I only had to deal with 3-4 instead of 20-odd of the ratbags.

Might kill off Danse and grab his armor, put it up in Minutemen HQ for a trophy.

*hangs up hat for the moment and goes to struggle with the Creation Kit*
 
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