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Sim Settlements 2 - Junk Town 2 Addon Pack

Ok nobody talks about fraking railway artilery? That stuff is awesomeee! It works like vanilla minuteman artillery? Please say yes!
 
:( i have no idea why that wud happen ,while uploading there was no problem and its showing 45mb file size so it got uploaded.Maybe try again later.
Well, I learned something new. Seems this situation can happen on Xbox one, likely when the download went wrong, and I needed to close the game properly, completely power off the machine, unplug a minute and try again and it worked
 
What I would think is a crazy masterful feat of modding wizardly skills would be a crow for a pet. They are all over the Commonwealth. They get stuck in mid flight, flapping their wings, in rocks, etc. then there are the chickens, rabbits, etc. lots of possible modding wizardry to do...
That wud be awesome but Crows arnt Actors they are activators im not sure about rabbits but ill check those out ;) I think m150 made a crow companion but it didnt feel right to me :P

Ok nobody talks about fraking railway artilery? That stuff is awesomeee! It works like vanilla minuteman artillery? Please say yes!
Yes it allows Artillery strikes ,the Mega tank does as well and i have another plot that iwill add in a future update , but the Railway gun is the best looking :)

Well, I learned something new. Seems this situation can happen on Xbox one, likely when the download went wrong, and I needed to close the game properly, completely power off the machine, unplug a minute and try again and it worked
Kool glad it was a easy fix :)
 
This little back room in the unscrappable central building at Echo Lakes Lumber (in Far Harbor) seemed perfect for the 1x1 "Mini Bathroom". Thank you Place Everywhere, the plot size is about 20 pixels too big to fit in there otherwise.
 

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Hello, I am doing a Minutemen playthrough and was directed to this mod for the possibility of having Minutemen artillery as an ASAM plot? I would really like to be able to do a mostly Minutemen playthrough (even though I'll technically be finishing the game with the Railroad) while building up the Commonwealth with SS2. At the moment artillery seems to have some issues when placed in the same settlement as ASAM plots, so I'd like an ASAM plot version of Minutemen artillery if one is available. Does this mod contain something like that, where you can call in artillery using the artillery flare grenades, listen to the response on Radio Freedom, etc?
 
Gday
yeah i have two plots that count as artillery ,mega Tank and Raybo Gun ,both are 3x3 .Raybo Gun is more lore friendy since its based on teh old railway guns. When a artillery object is used on a plot they lose some animation (rotating) but since you dont see that when u call a strike its no big deal :)
 

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Gday
yeah i have two plots that count as artillery ,mega Tank and Raybo Gun ,both are 3x3 .Raybo Gun is more lore friendy since its based on teh old railway guns. When a artillery object is used on a plot they lose some animation (rotating) but since you dont see that when u call a strike its no big deal :)
Thank you! You've saved my Minutemen playthrough
 
Oh Ronny, you have no idea how right you are.1615571295054.png

(As a small aside, getting that plot up onto the wall is a I love you and a half with how wide that gravel texture is)
 
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I am having issues with you 1x1 scav bin industrial plot. Once built it never upgrades beyond the initial build stage.
When I use the cf forceplotlevel X -X command nothing happens as well. The plot just stays at the starting build stage.
Your other plots appear to be working just fine.
 
try cf unlocklevel -1 on it

not sure when ill be able to get a fix done if that dosnt work
 
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