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Several More Brief Questions Regarding HQ Rooms and Resources

Slb1

Active Member
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601
After some searching, please provide a link/brief description regarding:
  1. Treasury - how does it function? (I could assume it is similar to depositing caps in the City Planners Desk, but assumptions have a tendency to cause trouble.)
  2. Watchkeepers Barracks - what is it's purpose/function? (I could assume it was for the guards, you know assuming things.)
Thanks.
 
1. The Treasury increases the amount of Virtual Caps the HQ can manage at any given time, the same as how the Power room increases how much Power the HQ can be using. There is only a couple of things that use Caps in HQ - most noteworthy is a few of the Admin Department Policies to pay your staff. I would absolutely not call it any level of priority to build it.
2. Watchkeeper's Barracks is just a +4 Beds Capacity that works the same as any other bedroom type room in HQ does, nothing more than that. It just happens to be up on the roof. People in HQ don't seem to get designated specific beds, hell I don't think I've ever even seen anyone lay down in there in all my hours in the place, between the beta-testing and then playing it 'live'...
 
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@yaugie Thanks.

One last question (in theory :grin) - after watching a recent KG video, I started playing with the details for the resource panel "on". I play using Categories and the Caps for Egret and the Network are: -203 -1706 75775 44days. So I donated a 1000 caps to the Egret City Planners Desk and got the message the citizens were considering how to use this donation. After waiting several real time minutes there was no change to the Resource Panel details. So, either my assumption regarding the donation is incorrect, ie. it would apply to the Network, or I was characteristically impatience and needed to wait longer for the "scripts" to do their thing. Your comments are always appreciated. Because this is question, I need a question mark - here it is ?
 
"just give it a little bit more time to calculate everything"
Thanks - patience has never been one of my "strong suits".

And another question - this time on taxes. At the moment and playing with Categories, I have three resources (Caps, Machine Parts and Rare) in modest deficit, one that is a trivial deficit (Organic) and one with a huge surplus (Building Materials), see images. To see/understand what was causing the huge surplus, I changed Categories to Components and found a huge surplus of aluminum. Plan A was to use Conversion plots, which by the way, I have never used in a previous game. However, at this point in my current game, there are no plots that directly convert aluminum to one of the deficit category components. The closest was the Nuclear Enrichment Facility, but then I had to address lead. So, Plan B, I changed several of my Building Materials plots to primarily Rare plots. That extended my Days Remaining sufficiently.

But what to do about Caps? After some searching, I understand that a Tax Services plot can collect all the tax Caps at one settlement which is convenient, but I did not find a good description of the tax mechanics, particularly regarding Virtual Resources. The "best" I could find was the Wiki where: "The Tax Office collects...…and deposits that into the Workbench, and remaining Caps go to Virtual Resources." My question is: can I increase the amount of Caps that automatically go into Virtual by changing the tax rate or is there another method to automatically increase the Caps going into Virtual?

Thanks as always.
 

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The Tax Collector doesn't increase the amount of Virtual Caps Generation; it just takes a percentage of the Virtual Caps that would be generated in the settlement the plot is in, and puts it in the Workbench.
 
To my knowledge, there are four methods to increase the caps going to Virtual: (1) build more cap generating plots, (2) donate caps to the City Planners desk, (3) use the console command (player.additem 0000000f X) to add caps and then donate to the City Planners Desk, and (4) raise taxes. I was hoping for another method to adjust the percentage being automatically sent to Virtual versus the Workbench.

Thanks as always.
 
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