"just give it a little bit more time to calculate everything"
Thanks - patience has never been one of my "strong suits".
And another question - this time on taxes. At the moment and playing with Categories, I have three resources (Caps, Machine Parts and Rare) in modest deficit, one that is a trivial deficit (Organic) and one with a huge surplus (Building Materials), see images. To see/understand what was causing the huge surplus, I changed Categories to Components and found a huge surplus of aluminum. Plan A was to use Conversion plots, which by the way, I have never used in a previous game. However, at this point in my current game, there are no plots that directly convert aluminum to one of the deficit category components. The closest was the Nuclear Enrichment Facility, but then I had to address lead. So, Plan B, I changed several of my Building Materials plots to primarily Rare plots. That extended my Days Remaining sufficiently.
But what to do about Caps? After some searching, I understand that a Tax Services plot can collect all the tax Caps at one settlement which is convenient, but I did not find a good description of the tax mechanics, particularly regarding Virtual Resources. The "best" I could find was the Wiki where: "The Tax Office collects...…and deposits that into the Workbench, and remaining Caps go to Virtual Resources." My question is: can I increase the amount of Caps that automatically go into Virtual by changing the tax rate or is there another method to automatically increase the Caps going into Virtual?
Thanks as always.