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Settler clothing and SPECIALs

From what I recall, the rate of increase will slow down the higher the stat is and is supposed to slow down a lot at 10 or a few points before 10 while it should increase at a faster rate for somebody who has just 1 or 2 in the stat. I had someone with 14 in a stat but they started high, might have had clothing increasing it(it was one of the SS2 recruitable characters, not sure if their unique clothing includes stat buffs) and this was with them being on the training plot for the life of a save. Assignments can shuffle sometimes but I tend to set up specific settlements with training for a specific stat so even if they're shuffled there's only duplicates of the plot to be shuffled to, usually at small settlements that I don't visit very frequently.
 
I see these posts are a few years old but am having a problem seemingly in all my plots where I put settlers in training and they never increase in experience. Another odd thing, when I played this before, the settlers would arrive at the plots and be pretty much level 1 SPECIAL and they would increase during training fairly well. But now most arrive with level 4 and never increase beyond that point. No matter how long I have them in training. Did I mess up something in the ASAM desk or is it a bug? Any help would be greatly appreciated.
 
There is a 'faster upfront training' mod. It makes the levels below 8 much faster to gain.
 
There is a 'faster upfront training' mod. It makes the levels below 8 much faster to gain.
Unless there's an unofficial update kicking around, it breaks soldier ranking in chapter 3. It should be on the "do not use" list until it's updated.
 
Unless there's an unofficial update kicking around, it breaks soldier ranking in chapter 3. It should be on the "do not use" list until it's updated.
Oh fck really? Ive been stuck on trying to rank up my soldiers for a while now. Thanks for the info now I can finally end the quest.
 
It overwrites the quest that handles training progression, both for SPECIAL stats and now for solider ranking. The mod worked fine before Chapter 3 but overwrites the changes made for Chapter 3 with its modified version of the Chapter 2 quest.

Best practice is to use the SPECIAL zapper or console commands, and keep "house rules" for balance — e.g., I donate 500 caps to my settlements for each level of special up to level 5; 1000 caps for each level from 5-10; and no increases above level 10. Really makes you "invest" in your people, and the cost is high enough where you have to think about taking a settler to 10 and how much value you'll get out of their training.

Edit: I wonder if an "advanced training" plot is possible without touching the quest… then you could have a plot with ridiculous upkeep costs to get your settlers trained-up.
 
It overwrites the quest that handles training progression, both for SPECIAL stats and now for solider ranking. The mod worked fine before Chapter 3 but overwrites the changes made for Chapter 3 with its modified version of the Chapter 2 quest.

Best practice is to use the SPECIAL zapper or console commands, and keep "house rules" for balance — e.g., I donate 500 caps to my settlements for each level of special up to level 5; 1000 caps for each level from 5-10; and no increases above level 10. Really makes you "invest" in your people, and the cost is high enough where you have to think about taking a settler to 10 and how much value you'll get out of their training.

Edit: I wonder if an "advanced training" plot is possible without touching the quest… then you could have a plot with ridiculous upkeep costs to get your settlers trained-up.

I love the idea of your edit. Though I already use the Throw Money at SS2 mod. So many money sinks :P

Im trying to not modify stats too much. Its too easy for me to get sucked into changing everything. One reason I love my clothing mods. I can get something different without breaking the game too badly.
 
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