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Settlement: Longfellow's cabin
Theme Suggestions: Could it be a cove of nefarious pirates (Arrgghhhh) or maybe a cover for an illegal smuggling operation? Or maybe it's just a home for salty old sea dogs! The theme is open and up to you!
Important Notes about this Round:
Season 2 Prizes
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game and Far Harbour DLC, Sim Settlements, or those unlocked by the Project Blueprint mod (excluding the other DLC specific lists!) from the City Planner's Toolkit.
Theme Suggestions: Could it be a cove of nefarious pirates (Arrgghhhh) or maybe a cover for an illegal smuggling operation? Or maybe it's just a home for salty old sea dogs! The theme is open and up to you!
Important Notes about this Round:
- This is a Far Harbour Settlement so use those Far Harbour resources.
- There are Far Harbour assets in the Project Blueprint mods.
- It's a nice big healthy space to build in. - unlike last month!
Season 2 Prizes
- Choice of T-shirt or Steam/Gog game key for top 3.
- Winner works with us to add a new asset to the Project Blueprint mods for future city plans.
- Plus bonus prizes for every valid entry past 7 we get - bonus prizes will include things like Blu Rays, additional T-shirts, and more that will be given out to other people outside of the top 3! (ie. if we get 10 valid entries, there will 3 bonus prizes)
- All participants with a valid entry will score a free month of Nexus Premium, which gets you ad-free and faster downloads on Nexus.
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 15 plots. They can be any combination of types and classes.
- At least 1 of every plot type - the classes are Agricultural, Commercial, Industrial, Martial, Recreational, and Residential.
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- Keep within double the build limit. To get approximately that amount on your build limit meter, use the City Manager holotape to reset the build limit, and then use the increase build limit tool within it 3 times. All of these options can be found under Tools > Configuration Tools.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game and Far Harbour DLC, Sim Settlements, or those unlocked by the Project Blueprint mod (excluding the other DLC specific lists!) from the City Planner's Toolkit.