I've been thinking a little. I know Rise of the Commonwealth has issues, currently, with Vanilla Extensions, due to Etheron moving the meshes. Currently this is being a pain in the arse on my end, too, since it fucks with Settlement Transfer blueprints.
But I know you can move items by selecting them in the console and typing modpos x/y/x (dist), so would it be possible to maybe create a mod that does this via a script, that could fix the geometry positions? Do the meshes and the world use the same distance measuring system?
I mean the script would need some way to check positions as they stand, but it's a thought.
But I know you can move items by selecting them in the console and typing modpos x/y/x (dist), so would it be possible to maybe create a mod that does this via a script, that could fix the geometry positions? Do the meshes and the world use the same distance measuring system?
I mean the script would need some way to check positions as they stand, but it's a thought.