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Scrap Hangman's shack, also bed not appearing

speciousLogic

New Member
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17
Hi All,

I'm making a first attempt at building an RotC city. Since Hangman's is always so tedious but strategically located, I'm working there. That shack has to go, but I don't want the games that use my city plan to also require Scrap Everything. Hoping that it's possible to use SE only for building the city, I began.

I followed the tutorial to make a simple City Plan, including a scrap baseline and scrap profile. The only actual "building" in my first test was to move the boss chest and place a bed on the ground.

In a game w/o Scrap Everything enabled, I can build a planner's desk and assign a leader to see everything I scrapped disappear... except the shack. Also, the boss chest is where I put it, but the bed does not appear (the bed is definitely in the JSON file, and importing the blueprint directly via Transfer Settlements gets the bed). If SE is enabled when the city plan is activated, the shack disappears as desired (but the bed still does not show up).

So, I'm new to city building and ignorant of what's possible or expected outside what I read in KG's tutorials and posts here. A handful of searches here and on Google didn't help, so I'm posting. Two questions: 1) is it possible to build a city plan using Scrap Everything without also requiring SE in games that use the plan; 2) are beds (and other things) removed from TS profiles when converting them to city plans?

Thanks!
 
Regarding your 1st question; you could make it, but anything you removed using Scrap Everything would not scrap when built by someone not using it, making your plan look broken. Things like the shack are part of a pre-combine. In order to make the game play many individual items are combined together to make them just one item. Mods like Scrap Everything turn off pre-combines. While this means that you can now scrap those individual items, it also means that your machine is having to load every individual item as you play the game, heavily reducing performance. You will also find that if you have such mods loaded and try to use a city plan, items which are needed for the plan will unexpectedly get deleted, such as overpasses disappearing. There are so many items in the original settlement designs which really should never have been put into a pre-combine, but there is no reliable way to get around it, they just present interesting problems to work around in city plan designing.
 
2nd Question; beds, work objects and plots are usually only activated in plans when there is a settler present to use them (there can be a delay while the scripts catch up). By default they aren't placed on the initial build, but there is a setting to place all plots in the city manager holotape. I'm actually not sure if it works for beds and work objects, I assume it does but may need to check that at some point (or someone may enlighten us).
 
Thanks, ND!

I know about precombines, and about navmesh problems with scrap mods, thus the desire to not require Scrap Everything in games using the city plan. I could try to use Creation Kit to remove the shack, but am not certain how that plays with multi-level city plans... guess a little trial-and-error is in order.

Great information about the beds and work objects; maybe my Hello, Hangman's plan is working correctly. I'll test it further.
 
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