No, the patch didn't fix it. But an unusual thing did happen. Another house was built, which was already materially paid for, and the building total went up by 12. This was right after the new instalI, but it never repeated.I'm just trying to determine what you were referring to. Was the resource number mismatch resolved, or was your post referring to the maintenance cost not honoring the on/off menu item?
On that note. Make sure all the settings in the Holotape/MCM are set to match your power of machine under performance. Leave ego out of it and actually set things just under what you think yours can do. And most of all be patient. Start the plan, make you character look at the ground, don't pause the game, and go make a sandwich, coffee, tea, whatever and just let it do it's thing.
Not sure if it's related but right now I have a negative "build" material in my game. However, I'm pretty sure I have multiple settlements setup to work with a caravan... I'll have to double check but... Idk, this is odd to me:
View attachment 13253
Happened after I scrapped my settlement and rebuilt it. Iirc, it was at about 3000 build prior and then I did a full scrap of it (to see if I could figure out why no one was building houses) and then I did a rebuild of an ROTC city plan and it started building, but increasingly negative throughout the build. Was really weird. I'll see if I can recreate it or have a proper save of it. not sure if it's related at all but... idk... maybe a negative somewhere in the code there shouldn't be?
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