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Questions regarding HQ food/water logistics (HQ food and water not behaving as expected)

Rianaru

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EDIT FROM THE FUTURE-To be completely honest I ended up getting MCM installed down the road and I was simply lacking in settlement production. Water was far easier to solve than food ultimately. My own takeaway from this is probably don't use city plans exclusively as I was, and it's probably a good idea to at least venture into advanced plots before HQ costs start piling up. That last part is a guess that I'm testing on a new playthrough

Hi all, I checked forum rules before posting and went through about 5 pages of forum searches for my issue before posting, so I feel justified in saying this info is at least hard to find.
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At this point I have 20 supply lines arranged to almost my whole empire, two each of cafeteria and dining hall set up, and have otherwise built everything I can think of to shore up food/water logistics. I do see some fluctuation with the water, potentially due to deserters (just turned off) or perhaps the optimization of settlements through the comm array that you see working away in the corner. Does anyone know what the heck is going on here or how I can fix this? I'm going to work on getting MCM installed in a second for better info, but for the life of me I just can't figure this out. And yes, my settlements are producing what should be plenty of excess food and water, I estimate around 200 of each should be available.

My second question: I'm also looking at eventually doing a second playthrough on component difficulty, and my current playthrough I decided to use the RotC city plans for every settlement and had some murkiness with changing mods partway through, not to mention using the in game mod support(steam/PC) for some mods and nexus for others. I think almost everything is relatively functional, but with all that and beginner mistakes and the fact that I started this save before the next-gen update, should I just be starting that component difficulty playthrough with a fresh install list from nexus rather than continuing this one? Curious as to peoples' thoughts here.
 
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BTW, loving the mod a ton. This frankly is almost exactly what I would have wanted out of settlements to begin with, so lots of credit to Kinggath and Co. for all the dedicated work!
 
Hey, the expanded HQ meters (that you get with MCM, yeah) should help, but generally it just needs a ton of water and food, like quite a lot of hi-tech plots. Settlements network eats the most if you have any without water or food, then whatever is left goes to HQ (in my experience, anyway). A lot is used for residential plots etc. And I'd guess something wonky happens with the calculations whenever settlements upgrade, so you'd have to visit them and wait for updates.
 
Food and water are both 1 per person yeah. + Whatever projects need
You may also have to build cafeterias and upgrade water distribution etc to have more HQ capacity. But it's likely that not enough is coming from settlement network.
Damn, looks like MCM got broken with the update.
Can you still use it? Or does it not work at all?
 
The MCM option doesn't show up in the pause menu at all and people are spamming requests for an update.

I think you're right on the excessive amounts of food and water necessary because I went and did a bunch of upgrades and connected power grids and such and it helped a little bit. I'm just not sure what's draining all my food, I should have several hundred being produced across my settlements, and I definitely don't have that many settlers overall.

I had already built all cafeterias and dining rooms in HQ, but I sped through Chapter 1 and 2 fairly fast and tbh now that I've fully enabled auto upgrading plots and city plans I just need to wait for the tens of thousands of building materials I need to roll in. Not to mention troubleshooting my settlements to make sure all the power is connected, etc.

Speaking of, I thought I saw somewhere something about F4SE functionality that automatically connects wiring for you, do you know where I can find more info about that?
 
I'm just not sure what's draining all my food, I should have several hundred being produced across my settlements, and I definitely don't have that many settlers overall.
To find out where your food is going, I'd check the individual Settlements at the City Planner's Desk, Reports - Needs
If a Settlement has Food Surplus, I find that Caravan Services sends food to other Settlements where needed first, and then what surplus it has goes to HQ if there is a Supply Agreement.

Speaking of, I thought I saw somewhere something about F4SE functionality that automatically connects wiring for you, do you know where I can find more info about that?
You can find the auto wiring function at the Workshop if you have F4SE
Manage > Power Tools > Auto-Wire Settlement
 
Thanks Cessori for replying!

I've actually abandoned that playthrough in favor of a fresh save using vortex rather than my haphazard combination of steam mods and manually installed ones. Bonus, I managed to get MCM to work, so if this happens again I'll have ways to troubleshoot it. Not to mention playing on component level difficulty the past week has given me a ton more insight into this mod, so I'm looking forward to hitting HQ again.
 
Thanks Cessori for replying!
:drinks
I've actually abandoned that playthrough in favor of a fresh save using vortex rather than my haphazard combination of steam mods and manually installed ones. Bonus, I managed to get MCM to work, so if this happens again I'll have ways to troubleshoot it. Not to mention playing on component level difficulty the past week has given me a ton more insight into this mod, so I'm looking forward to hitting HQ again.
I have never played on Components, prefer Categories myself. Components is way too micro-managey for me.
You might be interested in Kinggath's SS2 Settlement Simulation Workbook if you're into number crunching stuff.
 
You can find the auto wiring function at the Workshop if you have F4SE
Manage > Power Tools > Auto-Wire Settlement
If you have updated to FO4 NG, its likely this won't work as the WSFW F4SE dll requires an update.
An option for PC players suffering from this update is to downgrade. This option very likely requires a new game though...
 
Ah, well thanks for the info. Now that I'm leaning into the design aspect it isn't as much of a headache as I thought it would be. At least the longer wires mod wasn't affected! I am on the NG update, but tbh I'm not as annoyed with it as others seem to be so I'll just muddle through.
 
A few of the mods you're probably using will never get updated for NG. And it's not even the final update so there will be more. So far we mostly got new bugs from it.
Thanks for the heads up, I already permanently stopped updates after the hotfix and am now launching through a mod manager for a much smoother experience. For now everything seems to be relatively stable so I'll continue experimenting on my current save, but if/when I do get around to another playthrough I'll most likely roll back.
 
Yeah, I'm trying to do "the definitive playthrough" (again) but I've probably messed up a few times (and forgot about the "game looks good" part...). Gonna buy more RAM at some point and do it all over.
 
Yeah, I'm trying to do "the definitive playthrough" (again) but I've probably messed up a few times (and forgot about the "game looks good" part...). Gonna buy more RAM at some point and do it all over.
Dang, I'm in a similar position but I'm trying to do a learning run before a 'definitive' run. My PC was super beefy...about a decade ago... So I definitely need some new parts in the next year or so and to see what I can grab in terms of graphics upgrades, etc for F4
 
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