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Questions about combining Sim Settlements 2 and the Crime and Punishment mod: The Prisoner Settlements System interaction with SS2

ThunderSpark

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Thanks to the mod Flashy(JoeR) - Crime And Punishment. You can now take prisoners and put these in prisons in your settlements that you have built yourself. These prisoners can be converted to regular settlers after some time.


See Article: https://www.nexusmods.com/fallout4/articles/3576

However, I see some potential issues if I combine this with Sim Settlements 2. This mod has its own prisoner settlement system, and I am unsure how this mod would perceive it.

For example:

You see the default is that everyone gets auto-assigned to the built plots. This might cause some issues because I want to role-play that I make my prisoners work with custom objects from mining and resources and after that time they are done there are free to go. No to mention I do not know how prisoner settlers are perceived inside Sim Settlements 2 settler system.

The obvious answer would be to turn off auto assignment. But I would like to prevent this to so that I have to interact with the settings as minimal as possible.


And are there any other reported issues about the CAP mod. And has a possible mod patch been made for it?
 
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