ThunderSpark
New Member
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Thanks to the mod Flashy(JoeR) - Crime And Punishment. You can now take prisoners and put these in prisons in your settlements that you have built yourself. These prisoners can be converted to regular settlers after some time.
See Article: https://www.nexusmods.com/fallout4/articles/3576
However, I see some potential issues if I combine this with Sim Settlements 2. This mod has its own prisoner settlement system, and I am unsure how this mod would perceive it.
For example:
You see the default is that everyone gets auto-assigned to the built plots. This might cause some issues because I want to role-play that I make my prisoners work with custom objects from mining and resources and after that time they are done there are free to go. No to mention I do not know how prisoner settlers are perceived inside Sim Settlements 2 settler system.
The obvious answer would be to turn off auto assignment. But I would like to prevent this to so that I have to interact with the settings as minimal as possible.
And are there any other reported issues about the CAP mod. And has a possible mod patch been made for it?
Flashy(JoeR) - Crime And Punishment
Crime And Punishment is a game-wide systems mod that includes a fully customizable karma and crime system, replete with consequences. It also includes game play mechanics such as combat surrender, kid
www.nexusmods.com
See Article: https://www.nexusmods.com/fallout4/articles/3576
However, I see some potential issues if I combine this with Sim Settlements 2. This mod has its own prisoner settlement system, and I am unsure how this mod would perceive it.
For example:
You see the default is that everyone gets auto-assigned to the built plots. This might cause some issues because I want to role-play that I make my prisoners work with custom objects from mining and resources and after that time they are done there are free to go. No to mention I do not know how prisoner settlers are perceived inside Sim Settlements 2 settler system.
The obvious answer would be to turn off auto assignment. But I would like to prevent this to so that I have to interact with the settings as minimal as possible.
And are there any other reported issues about the CAP mod. And has a possible mod patch been made for it?