1. The Stranger will ask you to return to your settlement. (If you have several, go back to the place where you built the radio tower and first met the Stranger.)
2. The Stranger will ask you to place down a 2x2 agricultural plot. Follow this instruction, wait, then listen to Robco Guy.
3. The Stranger will tell you to place a 2x2 industrial plot. Follow this instruction, wait, then listen to Robco Guy.
4. Old Paul shows up, has a conversation, becomes a resident, and exhorts the Sole Survivor to keep building.
Technical point: Even if you assign a different settler to build a plot, the Stranger will insist on doing it himself. Connecting power to plots seems to make the Stranger build faster, but it might actually be necessary.
Technical question: It seems that the power pole that had previously been recommended for circulating and collecting all power for the entire settlement no longer is used.
2. The Stranger will ask you to place down a 2x2 agricultural plot. Follow this instruction, wait, then listen to Robco Guy.
3. The Stranger will tell you to place a 2x2 industrial plot. Follow this instruction, wait, then listen to Robco Guy.
4. Old Paul shows up, has a conversation, becomes a resident, and exhorts the Sole Survivor to keep building.
Technical point: Even if you assign a different settler to build a plot, the Stranger will insist on doing it himself. Connecting power to plots seems to make the Stranger build faster, but it might actually be necessary.
Technical question: It seems that the power pole that had previously been recommended for circulating and collecting all power for the entire settlement no longer is used.