i managed to finish it! i think there's something making the script to assign Jake to build/assign him to the plot that is lagging or ultra slow!We ran into the stuck on the entrance of the hardware store several times during testing - and at the time it was determined to be The Machine and Her. Though around hotfix 1.0.0b, we couldn't replicate it any longer.
New Plots on the Block is on my list to investigate thoroughly. I'm currently writing up a series of scripts for skipping quests that we can use internally for faster testing and players can use when a quest decides to be stubborn for their load order. Uncertain how long it will take, so might be a delay between 1.0.0h and i.
Ahh, Thank you for pointing that out! I am relieved that it is not my cooking@Tommyk The settlers only accept scrap and cap donations. We'll be introducing more food and water related mechanics in the future.
The conversation won't start until Old Paul shows up."new plots on the block" bug I encountered. I asked stranger to do a presentation of the mods, he runs from the hardware store to sanctuary, and then I cant interact with him as a character. The game treats him as a settler, and even the "talk" option auto puts me into the transfer window.
i strongly support more thorough testing for extensive changes; once you're getting into "i have to rearchitect some things to address this problem", it's not a hotfix anymore.If I'm able to solve it using some of your saves before I go, I will post another public beta, but I think the daily hotfixes have to stop now due to how big the changes I'm starting to have to make are. I don't want to make things worse by rushing big changes out.
I got a similar issue. I put about 2 days into a save when it happened. I decided to restart and complete the bare minimum and see if I can destroy Sanctuary Hills and send them there (my main settlement) and see what happens. If that fails I'll reload that save and see about sending them to the drive-in movie theater and get them set up there.Who can? Asam! - Old Paul stands and does a little jig rather than following to the meeting point (he does show up at the marker though). Seems strange you get a list of all commonwealth settlements to send this group to rather than the owned settlements (does this have an effect if its a RR or BoS settlement?). Old paul stays at the meeting point doing his little jig again after sending the group off. Waited a bit and went to meet the group at the settlement, they were all milling about (improvement over group hugging on the workshop bench in previous versions). Would be nice if they auto built the city, not sure if thats possible. Built the desk, had to manually assign the leader and then manually start the city build. Hubert and Stodge dialogue stays stuck on got someone in mind for the job dialogue, quest doesn't finish. Hubert's Children of Atom buddies seem to randomly attack settlers (do no damage then stop). Think I need to rethink my leader choice, the CoA will probably not play well with minutemen showing up at the settlement.
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