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Tonight's public beta aims to try and solve the Fallout 4 problem of "too many quests at startup", as well as try and fix some of the strange issues people had with saves using 1.0.0e.
Click here to download public beta of 1.0.0h.
Feeling much more confident by doing these public tests first! Also feeling great that a bunch of you have let me know you've completed chapter 1 successfully now with minimal glitches - which means we're almost out of hotfix season! (Which is good because then we can start doing QoL stuff, balance adjustments, side quest fixes, polish, and restoring some of the content that wasn't quite ready for release!)
Thanks everyone for trying out these builds and reporting back!
-kinggath
Click here to download public beta of 1.0.0h.
- Fixed a bug with Carne Asade not accepting quest turn-in.
- Generally side quest bugs I’m going to be holding off on until we get past hotfixes, but this one turned out to just be a quick dialogue issue.
- Grey Matters should now try and reboot any scenes that became stuck in previous builds, simply return to the hotel, or if you’ve already made your decision during the quest, return to the room you found the terminal.
- Added a “save resurrection” system. This is a background system that monitors for failures in SS2 to start up due to things like Fallout 4 dropping quest startups.
- 60 seconds after the game is started, this controller will attempt to force boot up the SS2 quests that failed to start previously.
- If a failure was detected a warning message will prompt telling you this process is going to run, followed by another pop-up after it completes.
- Reduced Sickle’s heath dramatically - he had been duplicated from a boss NPC originally and had unreasonably high stats.
- Reduced small dog damage to half that of Dogmeat.
- Fixed a bug that would prevent addon packs from registering additional building plans from updates after they had been installed if the player had already made a manual selection for that plot type.
- Fixed a bug that would cause the Stranger to repeat all of his dialogue for the quest Plotting the Future after the first Agricultural plot was complete.
Feeling much more confident by doing these public tests first! Also feeling great that a bunch of you have let me know you've completed chapter 1 successfully now with minimal glitches - which means we're almost out of hotfix season! (Which is good because then we can start doing QoL stuff, balance adjustments, side quest fixes, polish, and restoring some of the content that wasn't quite ready for release!)
Thanks everyone for trying out these builds and reporting back!
-kinggath