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Given the number of people with 1.0.0e issues, there's got to be something wrong with it, even though I can't reproduce it. I used information from several save files you all sent me to try and come up with solutions and here is a public beta of the next patch.
I'll wait until I get some feedback from some of you on this before I post it live on Nexus/Bethesda.net.
Potential hotfix for the following issues:
Plus:
Here's a link to a public beta build: https://drive.google.com/file/d/1jC6X_q4guyhRl6EjcOTt6fAMXNS8r2bH/view?usp=sharing
Note this includes an updated build of Workshop Framework. After updating both mods by overwriting what you have with these files, load into your game, wait a few minutes and then attempt to repeat whatever you were struggling with.
Please let me know if this resolves any issues for you!
I'll wait until I get some feedback from some of you on this before I post it live on Nexus/Bethesda.net.
Potential hotfix for the following issues:
- Plot menus not showing up in workshop mode
- Jake not appearing in response to the beacon
Plus:
- Fixed the model files for a number of the holiday decoration items.
- Fixed an issue with Hollis Baker’s clothing that could cause the game to crash when she was hit.
- Disabled the quest Ain’t Nothin But a Hound Dog, this quest was not ready yet but was incorrectly flagged as start game enabled. It will be added back in with a future patch when content is complete.
- Plots will now construct even when using mods that hack the build limit by setting them to -1.
- These mods are not recommended. If you click Manage on the workbench, choose Configure Build Limits and see -0%, it means you have used such a mod on your save. To fix this, choose Restore Default, then you can increase it from that same menu whenever you need.
- Picking Up The Pieces will now re-register for the player to drop the ASAM Scanner after each quest objective whenever the game is re-loaded while the game is running. This should resolve an issue where the dropped sensor appeared to hang in mid air and not do anything.
- If you had this issue, wait several minutes after loading this patch to ensure it has a chance to run this fix. If that still does not resolve your issue, it is recommended you roll back and try the quest again, as something deeper has gone wrong that we’re currently unaware of.
- Added Canary support to SS2 to monitor for script data loss.
- Added WSFW Version check to SS2 which will warn if your version of Workshop Framework does not match the version SS2 is expecting.
- This version requires Workshop Framework 2.0.5.
- This version mismatch would have likely been responsible for a lot of random issues being reported lately.
- ASAM Sensors are now injected into many vendor leveled lists.
Here's a link to a public beta build: https://drive.google.com/file/d/1jC6X_q4guyhRl6EjcOTt6fAMXNS8r2bH/view?usp=sharing
Note this includes an updated build of Workshop Framework. After updating both mods by overwriting what you have with these files, load into your game, wait a few minutes and then attempt to repeat whatever you were struggling with.
Please let me know if this resolves any issues for you!