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Public Beta 1.1.0

Will there be an update to the SS2 Wiki for 1.1 or not until chapter 2? Also, is there a forum topic that we can post suggestions/corrections to the SS2 wiki info?
 
So, poking at the rebalance sheet, it looks like we're going to have a new city stat to worry about: cleanliness, which is decreased by population. It pairs with new municipal types: sanitation and cemetery which give a boost to the stat.

It is definitely a nice idea that adds a bit more realism, but I worry that adding a new debuff based on population is going to tank all the existing city plans that have already been published - authors will have to go back and add in at least one municipal-sanitation plots or probably face issues that impact level progression. For example, will all the included-with-SS2 single level plans be updated to account for cleanliness? Will the ROTC plan pack have to have every plan updated?

Not saying that its a bad thing to add - in fact I quite like the idea - but I'm wary of the implications of how the new mechanic(s) are going to impact existing content that supports the mod.
 
All this sounds amazing. Thank you.
Side note, has the mod size increased at all? I'm a bit scared it will update then tell me there's no space so I'm forced to delete something in order to keep playing.
 
Not saying that its a bad thing to add - in fact I quite like the idea - but I'm wary of the implications of how the new mechanic(s) are going to impact existing content that supports the mod.

That's roughly my thoughts on it too; I guess we'll have to wait and see how much impact it ACTUALLY has. Hell, I wouldn't be surprised if there's an option to make it not have a negative impact (if not outright turn it off) in the Settings Holotape.
(I have a feeling I know where it's going and what gameplay effect it'll have; could be very interesting if it's what I think it is)
 
All this sounds amazing. Thank you.
Side note, has the mod size increased at all? I'm a bit scared it will update then tell me there's no space so I'm forced to delete something in order to keep playing.
We're at max on Xbox already, so can't really put more than a few KB into the mod. Chapter 2 will be its own esm and ba2 files to dodge this problem.

RE: C2 stuff in this thread, not ready to discuss it but will say that these concerns have been taken into consideration - shouldn't be much to worry about!
 
We're at max on Xbox already, so can't really put more than a few KB into the mod. Chapter 2 will be its own esm and ba2 files to dodge this problem.

RE: C2 stuff in this thread, not ready to discuss it but will say that these concerns have been taken into consideration - shouldn't be much to worry about!
Thank you, Thank you....and a, oh yeah...Thank you!
 
Hey RayBo!
Thank you so much for sharing this, I have stumbled upon your videos multiple times but I had never seen this one before. It was so helpful to fully understand it! So thank you again...

BTW I always admired the variety of mods you have but oh my, 500 mods! Wow just wow! I hope I get there someday myself (currently 241 mods, 311 plugins)...
Have you got your whole modlist written down somewhere, which I can browse? ... Seeing how you are all set up and able to play the game, they should all be compatible with each other and especially with SS2... I'd love to follow your footsteps and expand my variety.

PS: I also always redecorate Mary's grave as well... So kudos for that too...
I am slacking right now, so no 500.
Too many other things going on.
443 mods and less than 400 plugs. :blushHere is my current list of plugs.
Not very fancy and no big edits to anything, so it is what it is. It is a well-vetted list though.
 

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I am slacking right now, so no 500.
Too many other things going on.
443 mods and less than 400 plugs. :blushHere is my current list of plugs.
Not very fancy and no big edits to anything, so it is what it is. It is a well-vetted list though.
Heyo,
Thank you so much for this, hope it wasn't too much trouble.
Glad it's a Vortex output, that way I can compare the load orders as well, yay!

I guess at some point in the future, when we feel satisfied with all the mods, we should consider the archiving and "one patch" option to combine all of them, for efficiency and stuff.. Anyways =D

Happy and untroubled gamings to you man!
 
Kinggath said last Friday that he would release 1.1.0 today and a YouTube message... has it been done yet, or has it been delayed.
 
Kinggath said last Friday that he would release 1.1.0 today and a YouTube message... has it been done yet, or has it been delayed.
Released today... He posted a message on YouTube late last night as he had a minor medical emergency to take care of.....
 
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