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Phew - January was rough. My apologies to those of you who have been posting tons of reports this month that I still haven't addressed. I had a huge work project come due at the end of the month, and my wife was called back into work - so I have had virtually no time to work on patches in January.
This week I got back on the saddle, and while I am starting to look at bug reports again, I have to first knock out some important code features that we need for the upcoming return of the City Plan Contest!
Tonight's patch addresses the following:
In addition, this patch contains a beta for Workshop Framework 2.0.9.
Download Public Beta 1.0.6a here.
Expect another beta from me, hopefully tomorrow - still have some more important stuff I need to get in, and I'm hoping to knock out a few confirmed bugs!
Lastly, here is a beta build of Wasteland Reconstruction Kit, which restores a missing top-level category: Stores.
-kinggath
This week I got back on the saddle, and while I am starting to look at bug reports again, I have to first knock out some important code features that we need for the upcoming return of the City Plan Contest!
Tonight's patch addresses the following:
- Restored missing protectron clinic voice files.
- Fixed a bug in the City Plan creation web tool that would result in the City Plans generated from it sometimes creating duplicate plots after level 1 of the City Plan.
- Added Involvement setting under Gameplay Options > City Building. This option controls the rules that City Plan run settlements use.
- None: This settlement will be fully automated, it will ignore all gameplay mechanics and simply build itself as defined by the City Plan designer over time. Note that happiness is always a concern, if it ever drops to 0, you will lose control of the settlement as the player.
- Low: Only the Junk needed to construct the plots and City Plan levels will be acknowledged.
- Moderate: Junk needed and settler needs, such as food/water/defense will be acknowledged.
- Full: The City Plan run settlement will follow all settings you have enabled (for example, if you have maintenance or operating costs turned on, those systems will function in City Plan settlements as well).
- Added Junk Storage Requires Defense setting under Gameplay Options > Difficulty. When ON, the default option, the special Junk Storage containers you build in workshop mode will require extra defense in that settlement.
- This mechanic has always been in place, this option simply gives you the ability to turn it off.
- Due to the way this system is built, SS2 cannot retroactively remove the defense needs, so this setting will only apply to Junk Storage objects built after this setting is changed.
- This option will default to off for City Plans unless the player has the new Involvement setting on Full. This should make it much easier for City Plan designers to balance their settlements, as they won’t be forced to spam defenses to make up for Junk Storage space they’ve added.
- Added Remove City Plan option to the Manage City Plan menu. This will allow for clearing the City Plan record, and optionally scrapping all items from that plan.
- City Plan construction will now trigger Cinematic Mode slightly sooner. This will be especially noticeable in leveled City Plans which could have a lengthy delay before this occurred.
- Fixed a bug at the start of Where There’s Smoke where if the player had previously skipped the explanation from New Plots on the Block, Jake would wander away and cause the camera to get stuck. (Now he should break the camera, and give you an objective to follow him )
In addition, this patch contains a beta for Workshop Framework 2.0.9.
- Fixed a bug with the inverted Barter Menu system which would prevent all references from being detected as selected by the player.
- Fixed a bug that was causing a large amount of script log spam from the DoorManager.
- UIManager “AndWait” barter menu functions now correctly support all arguments.
- Modified threaded object scrapping to do all of the necessary work without needing to go through a locking function in WorkshopParent. This will dramatically reduce the script lock backups caused by large numbers of scrapping operations handled by WorkshopFramework’s threading system.
Download Public Beta 1.0.6a here.
Expect another beta from me, hopefully tomorrow - still have some more important stuff I need to get in, and I'm hoping to knock out a few confirmed bugs!
Lastly, here is a beta build of Wasteland Reconstruction Kit, which restores a missing top-level category: Stores.
-kinggath