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Public Beta 1.0.5a

Hi everyone I'm very new, please let me know if this is not the appropriate forum to ask this question or if the question doesn't make sense for some reason:

I was just wondering if these patch notes are for the Xbox/Bethesda.net mods as well, or if it's just for PC?

Thanks so much for such an awesome mod, I've just started talking to Jake after someone was kicking an ASAM so I think I'm pretty early in the mod.
 
Hi everyone I'm very new, please let me know if this is not the appropriate forum to ask this question or if the question doesn't make sense for some reason:

I was just wondering if these patch notes are for the Xbox/Bethesda.net mods as well, or if it's just for PC?

Thanks so much for such an awesome mod, I've just started talking to Jake after someone was kicking an ASAM so I think I'm pretty early in the mod.
The updates are for all versions but the incremental or hot fixes are pc only for testing till they release in the patch version.
 
The updates are for all versions but the incremental or hot fixes are pc only for testing till they release in the patch version.
Thank you, I really appreciate the reply. Do you know what forum would be the best place to ask a question like "Is there an SS2 Add-On that does X?"? I want to ask people if there's a way to build Minutemen artillery in SS2 using Add-Ons
 
Thank you, I really appreciate the reply. Do you know what forum would be the best place to ask a question like "Is there an SS2 Add-On that does X?"? I want to ask people if there's a way to build Minutemen artillery in SS2 using Add-Ons
The ss2 question is probably the best place. But if you only want 1 plot style to build they have an option to ban specific plot plans so I guess ban everything except the plots you want is the only way for now.
 
The ss2 question is probably the best place. But if you only want 1 plot style to build they have an option to ban specific plot plans so I guess ban everything except the plots you want is the only way for now.
Thank you! I hope you have a wonderful day
 
E: HUD - it should be showing you totals, but if you are plagued by script lag, it could seem like complete non-sensical information.
To me 99.8% of what I read here seem like complete non-sensical information.


(Todd help us and give us an actual database for Starfield so I don't have to keep stashing data in wonky ways the game engine can break...)
Wait... do you really have a straight up line to the devil himself? Explains a lot actually.
 
Something 'odd' I've noticed in my testing and reading that debuglog; if it rolls a success on turning a Generic Visitor into a Unique one, but then fails to actually call one (due to there being none you presently meet the requirements for), it doesn't "fall back" to still spawning a Generic - it just doesn't spawn anyone in that 'slot'.
 
I have a puzzlement. Does anyone know why I only have 2x2 squares for Sim Settlements 2? None of the other plot sizes are available.
 
I have a puzzlement. Does anyone know why I only have 2x2 squares for Sim Settlements 2? None of the other plot sizes are available.
Did you just start the larger and smaller plots don’t unlock till you finish the starting ss2 quest and go through hub of the problem. If your past those quests go to the holotape for ss2 and unlock the story stuff.
 
Did you just start the larger and smaller plots don’t unlock till you finish the starting ss2 quest and go through hub of the problem. If your past those quests go to the holotape for ss2 and unlock the story stuff.
Actually I’m fairly certain the different sizes unlocked as soon as Jake left/Old Paul arrived. Or at least it was in my game
 
You need to have ;

the lot type unlocked

the lot can’t be locked behind other requirements ( quest or special level missing

installed and activated

the last one I kind of sort of forgot and only had SS2 installed and activated....:blush
 
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