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We're creeping ever-closer to having all the resource issues worked out! Tonight's public beta addresses the following:
Download public beta 1.0.16b here.
-kinggath
- Fixed a bug that was causing the Organic Materials building class to produce tiny amounts of Rare Materials.
- Fixed a bug that would prevent Salvage Beacon runs from working correctly.
- Fixed a bug that would prevent Caravan Services buildings with multiple workers from each being able to make an independent run.
- Crystal Cavern can now correctly upgrade to level 3. (Note this building only has one art design, but increased levels do provide higher production).
- Fixed a bug that would prevent turning in the note to Mansfield found during the quest Vim and Vigor. This would not have prevented proceeding through the quest, merely would have made the player miss out on some extra backstory dialogue.
- Mansfield’s extra work quests involving patrols should now correctly reward various weapons and armor if the player protects the patrol from being killed.
- Mansfield’s extra work quests should now correctly start a new instance each time instead of occasionally using a completed instance of the quest to show objectives.
- Mansfield’s Courier quest should now correctly show the settlement location in the objective instead of [...].
- Fixed a bug with The Ron’s recruitment service that could result in him not knowing about all eligible people.
- Fixed a bug that would prevent Rob Lambair from correctly being marked as recruited. This could cause The Ron to offer him up as a recruitable character again.
- Fixed a bug that would allow resources to produce beyond the storage max.
- The following building classes are now Player Select Only by default, meaning they will not be selected unless the player explicitly chooses them: Advanced Water Plant, Hi-Tech Water Plant, Advanced Defenses, Hi-Tech Defenses, Advanced Power Plant, Hi-Tech Power Plant, Industrial Conversion, and Power Transfer.
- The first 6 require settlers with specific stats to be assigned, and therefore would often go unbuilt. Industrial Conversion is not a useful class for people playing at Scrap or Category level complexity, and Power Transfer requires a power surplus and existence in multiple settlements to be of any use.
- This behavior can be overridden, allowing all classes to be randomly selected again, in the holotape/MCM menu under Gameplay > Usability > Settlers Choose From All Classes.
- Added tool to holotape to force the current settlement to recalculate its daily costs and production. It can be found under Tools > Advanced > Recalculate Costs and Production.
- MCM Report View toggle hotkey should now correctly restore the default position when pressed again.
- Slightly reduced the volume of the building class unlock music.
- Adjusted the volume of several sounds in the Dynamic Soundscape.
- Added unique Job Titles to several of the Production and Conversion industrial building plans included in SS2.
Download public beta 1.0.16b here.
-kinggath
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