the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Public Beta 1.0.0M

I do not know if they were auto-assigned because of the required Workshop mod, or if it is built into SS2. I had to turn off the auto-assignment in the required Workshop mod because it was auto-assigning multiple home to everyone. I have not yet tried putting recreational plots back into those settlements. I've been playing Megaquarium in between bouts of SS2. I have Megaquarium modded so heavily now that it moves in fits and starts, so it is probably time to go back to SS2 and see if the recreational plots are still auto-assigning.
I got no multiple auto-assing to the houses. Sometimes the settlers not do it automatically and must do manual. Lag scritp I guess. Anyway, that is easy to fix. With the recreative plot, I
can confirm the settlers fill the places generated by the upgrades.
 
I got no multiple auto-assing to the houses. Sometimes the settlers not do it automatically and must do manual. Lag scritp I guess. Anyway, that is easy to fix. With the recreative plot, I
can confirm the settlers fill the places generated by the upgrades.
You ever figure out your HUD issues? At the end of this thread they have been finding some conflicting mods.
 
You ever figure out your HUD issues? At the end of this thread they have been finding some conflicting mods.
I got the resource and statistics panel so long I do not enter in the workshop, when exit, I should play the Traviatta in the keyboard, its never come back. I must, generally, enter with fast travel in a settlement to get again the panels, but not always work. I can find the mods you mention in the thread, can be more specific, please¿
 
I got the resource and statistics panel so long I do not enter in the workshop, when exit, I should play the Traviatta in the keyboard, its never come back. I must, generally, enter with fast travel in a settlement to get again the panels, but not always work. I can find the mods you mention in the thread, can be more specific, please¿
You would have to ask them. I do not use these mods. I saw the post and thought of you!
 
Tonight's public beta also includes an update to Workshop Framework (this version will NOT be on XBox, due to the requirement to update Workshop Framework which might still have additional tweaks made before Friday).

  • In the quest Scavver’s Delight, if the raiders outside Satellite Station Olivia were already killed before you arrived, the quest can now continue as normal when entering the station (the objective to clear the raiders outside will simply be hidden when you enter).
  • Added several new forms in the SS2.esm plugin to prepare for the launch of the new Builder’s Toolkit which will be coming soon.
  • Fixed holiday object registration of default holiday objects to ensure add-on makers have proper examples to follow.
  • Fixed a bug with custom vendor registration from addon packs.
  • Fixed a bug that was causing the Pet Store to also sell Furniture Store items instead of all of the expected Pet Store items.
    • To resolve this with existing vendors, re-assign the pet store owner to something else and then back to the Pet Store which will reset their shop inventory attachment.
  • Fixed a bug with L3 Pet Store inventory not registering correctly.
    • If you had been after a Frenchie or other small dog, you will find them available for sale at your L3 Pet Stores shortly after this patch loads. If for some reason you don’t, assign your shopkeeper to a different job and then back to the Pet Store to force them to update their vendor status.
  • Fixed a bug that prevented the Rename feature from working with pets.
  • Additional pet names can now be injected by addon packs.
  • Fixed a bug that caused pets to continue following the player after being dismissed, unless a new pet was taken along.
  • Fixed a bug that could cause selecting a building skin to prevent selecting a building plan from that plot type in the future.
  • In the City Manager holotape, selecting Tools > Advanced Tools now displays an option called “Reset Building Plan Caches”. This can sometimes help if you are finding building plans missing for a particular plot type.

WSFW Changes
  • Fixed a bug where NPCs removed from the workshop system could end up with the workshop factions still applied.
  • Custom Vendor data will now be updated if re-registered with the same ID.
  • Improved dynamic barter select system code.

Download public beta 1.0.0M here

I had planned on hitting the breaks on additional changes until after 1.0.1 releases, but while testing several things other team members had been working on for this patch, we found a number of bugs that broke their new content which put me back into bug fix mode, so I decided to go ahead and knock a few other things while I was at it.

-kinggath
Oh thank you so much, scavver’s delight has always been hot or miss with me. I’ll have a stream up tonight exploring it
 
Top