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I'm back my trip and on to more fixes! Tonight's public beta addresses the following:
Download public beta 1.0.0k here
Thanks to everyone who has been helping gather data and specific examples of these issues and more!
-kinggath
- In the intro scene of Hub of the Problem, fixed a dialogue issue where failing the speech check would cause the dialogue scene to exit instead of continuing.
- Hub of the Problem initial sequence will now only trigger when entering through the main lobby. Using the back entrance will no longer trigger Jake’s scenes to start which results in him getting stuck in the basement.
- In the lobby scene of Hub of the Problem, added several protections against the scene getting stuck due to combat causing the ghouls to trigger before their intended moments.
- Fixed a bug in the dialogue for quest Memory Lane where asking Jake for the short version of his story causes the dialogue to not continue.
- If you previously experienced this issue, you should be able to talk to Jake to resume the dialogue tree.
- Fixed a dialogue file at the end of Memory Lane that was cut incorrectly, causing Jake to repeat his dialogue 3 times in a row.
- Updated several objectives in Memory Lane which incorrectly labeled the robot with it’s name before that event occurred in the questline.
- Fixed a bug during Memory Lane where after turning the power back on, Jake’s dialogue would become interrupted and the quest would not continue normally.
- If you experienced this bug, you should receive an objective to help Jake’s robot shortly after loading your save with this patch.
- Fixed the objective during “Who Can ASAM?” which incorrectly tells you to talk to Theresa under certain circumstances instead of to talk to Hubert.
- Fixed a bug during “Who Can ASAM?”, where if Stodge was killed, you could no longer choose a leader at all.
- If you experienced this bug, returning to the scene should now correctly allow you to choose one by talking to one of the candidates and selecting Pick a Leader.
- Fixed a bug during “Who Can ASAM?”, where the City Plan would not automatically trigger correctly under some circumstances when meeting up with the settlers at the chosen settlement, causing the quest to get stuck.
Download public beta 1.0.0k here
Thanks to everyone who has been helping gather data and specific examples of these issues and more!
-kinggath