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Public Beta 1.0.0j

kinggath

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As mentioned in my 1.0.0i post, until I return from some travel, the builds are going to be much more incremental and only available in public beta form.

This build changes the way the demonstration scenes are coded in Plotting the Future and New Plots on the Block to reduce the delay between when Jake finishes his construction scene and when the ASAM Sensor speech begins. For those of you having trouble with New Plots on the Block, I cannot replicate this, so will need to see some save files.

There are several folks on the forums: @WetRats, @RayBo, @snarkywriter, @VersusXV, @Tarkkh, @Blackbelt, @1ae0bfb8, and @HyperLordBender who are actively compiling bug reports and sample save files for me to work from - so if you see any of them engaging in your posts - please give them whatever info they need! (Thanks guys!)

Download public beta 1.0.0j here

-kinggath
 
Thanks. I was having issues with New Plots on the Block and the plots not showing up in the workshop build menu, but a fresh start on version g fixed it when I got to that part and its working now. I think changing versions midway broke something on the previous play thru. As a general question what is the best way to install the new version? I'm using nexus mod manager (community). Just uninstall prior version, and install new one? Or is it better to overwrite files? Thanks.. .fanastic mod btw.
 
Thanks. I was having issues with New Plots on the Block and the plots not showing up in the workshop build menu, but a fresh start on version g fixed it when I got to that part and its working now. I think changing versions midway broke something on the previous play thru. As a general question what is the best way to install the new version? I'm using nexus mod manager (community). Just uninstall prior version, and install new one? Or is it better to overwrite files? Thanks.. .fanastic mod btw.
Hello
yes, that's currently the best / easier way. Vortex or NMM uninstall old /install new.
there's no issue updating it mid playthrough currently!
 
with this one the plots dont seem to start with foundations, I have to go in and use the asam to customize the plot and add the foundation

edit: hmm went to a different settlement and the foundations are showing up fine, weird
 
Last edited:
I'm in the "I got a hammer quest", need to start again allll the game or can upgrade at this point?
 
Jake does not talk to me anymore
I left after Vim and Vigor and did not do the sit down and tune the radio thing
He never offered it again...

EDIT01
So I made a totally new game and disabled many mods
But still I get the warning at start that my very first autosave is corrupt?!?
I do not think that is normal with 1.0.0j, or is it?

loading up stations
803235A1575E75F945E027D4003CC537744EF7A2


first this
5D276F5F2B2EBCA4AC3E81FA89C8F6B19ECB5B82


then this
2A446AFFE86370010BED0EF6CCC1B3F8B8A591A8


I have no idea what is corrupting my savegame?!? healp please?

# Automatically generated by Vortex
Quieter Settlements - Recommended Settings.esp
ArmorKeywords.esm
BrighterSettlementLights_LongAndSoft.esp
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
TrueStormsFO4.esm
HUDFramework.esm
SS2.esm
You Talk Too Much.esp
Loot Detector.esp
SS2-PraRandomAddon.esp
SS2-PraRandomAddon-VIS.esp
ScrapDeadThings.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SS2_ruined_simsettlement_addonpack.esp
SS2Extended.esp
VisibleCompanionAffinity.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
CompanionsGoHome_A.esp
SettlementAttacksBeyond.esp
SS2WastelandVenturers.esp
DD_AIO Test Mark 1.esp
Faster Terminal Displays (20x).esp
LongerPowerLines3x.esp
ManufacturingExtended.esp
OWR.esp
OWR_CraftableDecor.esp
ScrapGrinder.esp
Settler Sandbox Overhaul.esp
SkjAlert_All_DLC.esp
Vertibird Alt Fix.esp
VertibirdBeacon.esp
Vivid Fallout - All in One - Best Choice.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
WorkshopPlus.esp
Wetness Shader Fix.esp
Scrap Everything - Ultimate Edition.esp
 
Last edited:
Jake does not talk to me anymore
I left after Vim and Vigor and did not do the sit down and tune the radio thing
He never offered it again...

EDIT01
So I made a totally new game and disabled many mods
But still I get the warning at start that my very first autosave is corrupt?!?
I do not think that is normal with 1.0.0j, or is it?

loading up stations
803235A1575E75F945E027D4003CC537744EF7A2


first this
5D276F5F2B2EBCA4AC3E81FA89C8F6B19ECB5B82


then this
2A446AFFE86370010BED0EF6CCC1B3F8B8A591A8


I have no idea what is corrupting my savegame?!? healp please?

# Automatically generated by Vortex
Quieter Settlements - Recommended Settings.esp
ArmorKeywords.esm
BrighterSettlementLights_LongAndSoft.esp
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
TrueStormsFO4.esm
HUDFramework.esm
SS2.esm
You Talk Too Much.esp
Loot Detector.esp
SS2-PraRandomAddon.esp
SS2-PraRandomAddon-VIS.esp
ScrapDeadThings.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SS2_ruined_simsettlement_addonpack.esp
SS2Extended.esp
VisibleCompanionAffinity.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
CompanionsGoHome_A.esp
SettlementAttacksBeyond.esp
SS2WastelandVenturers.esp
DD_AIO Test Mark 1.esp
Faster Terminal Displays (20x).esp
LongerPowerLines3x.esp
ManufacturingExtended.esp
OWR.esp
OWR_CraftableDecor.esp
ScrapGrinder.esp
Settler Sandbox Overhaul.esp
SkjAlert_All_DLC.esp
Vertibird Alt Fix.esp
VertibirdBeacon.esp
Vivid Fallout - All in One - Best Choice.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
WorkshopPlus.esp
Wetness Shader Fix.esp
Scrap Everything - Ultimate Edition.esp

scrap everything ,darker nights and scrap dead things you can replace the last 2 with place anywhere. And scrap everything is game breaking . Other then that darker nights has a memory leak and will 100% kill a save file in time. If you run an enb you can decrease the night brightness in the settings.

mod you are using scrap everything to clean settlements replace it with immersive cleaning to has rebuild precombines and removes trash and stuff around the settlements.
 
Played about 4 hrs with the new hotfix and no issues on my end have about 15 settlements built out with 10 settlers each and 0 problems so far with crashing or weird stuff and the hud seems more responsive now as well.
 
scrap everything ,darker nights and scrap dead things you can replace the last 2 with place anywhere. And scrap everything is game breaking . Other then that darker nights has a memory leak and will 100% kill a save file in time. If you run an enb you can decrease the night brightness in the settings.

mod you are using scrap everything to clean settlements replace it with immersive cleaning to has rebuild precombines and removes trash and stuff around the settlements.
Thank you very much for explaining. I have not played FO4 in quite a while and now back for SS2!
I will start a new game and see how works...

# Automatically generated by Vortex
DD_1x1_Foundation_Blocks.esp
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
TrueStormsFO4.esm
HUDFramework.esm
SS2.esm
Quieter Settlements - Recommended Settings.esp
BrighterSettlementLights_LongAndSoft.esp
You Talk Too Much.esp
Loot Detector.esp
SS2-PraRandomAddon.esp
SS2-PraRandomAddon-VIS.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SS2_ruined_simsettlement_addonpack.esp
SS2Extended.esp
VisibleCompanionAffinity.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
CompanionsGoHome_A.esp
SettlementAttacksBeyond.esp
SS2WastelandVenturers.esp
DD_AIO Test Mark 1.esp
Faster Terminal Displays (20x).esp
LongerPowerLines3x.esp
ManufacturingExtended.esp
OWR.esp
OWR_CraftableDecor.esp
ScrapGrinder.esp
Settler Sandbox Overhaul.esp
SkjAlert_All_DLC.esp
Vertibird Alt Fix.esp
VertibirdBeacon.esp
Vivid Fallout - All in One - Best Choice.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
WorkshopPlus.esp
Wetness Shader Fix.esp

EDIT01
sigh, still I get this darn error. I disable out the sandbox, verti, dd next and see
88C401D3F0CA86A74FC60D343869BEB3B2AF96DB


EDIT02
Well, even when I disable most of my mods it does not change a thing
I even disabled the big radio mod. still the error message pops up
Thanks for the help but I quit for now...
 
Last edited:
Thank you very much for explaining. I have not played FO4 in quite a while and now back for SS2!
I will start a new game and see how works...

# Automatically generated by Vortex
DD_1x1_Foundation_Blocks.esp
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
TrueStormsFO4.esm
HUDFramework.esm
SS2.esm
Quieter Settlements - Recommended Settings.esp
BrighterSettlementLights_LongAndSoft.esp
You Talk Too Much.esp
Loot Detector.esp
SS2-PraRandomAddon.esp
SS2-PraRandomAddon-VIS.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SS2_ruined_simsettlement_addonpack.esp
SS2Extended.esp
VisibleCompanionAffinity.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
CompanionsGoHome_A.esp
SettlementAttacksBeyond.esp
SS2WastelandVenturers.esp
DD_AIO Test Mark 1.esp
Faster Terminal Displays (20x).esp
LongerPowerLines3x.esp
ManufacturingExtended.esp
OWR.esp
OWR_CraftableDecor.esp
ScrapGrinder.esp
Settler Sandbox Overhaul.esp
SkjAlert_All_DLC.esp
Vertibird Alt Fix.esp
VertibirdBeacon.esp
Vivid Fallout - All in One - Best Choice.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
WorkshopPlus.esp
Wetness Shader Fix.esp

EDIT01
sigh, still I get this darn error. I disable out the sandbox, verti, dd next and see
88C401D3F0CA86A74FC60D343869BEB3B2AF96DB


EDIT02
Well, even when I disable most of my mods it does not change a thing
I even disabled the big radio mod. still the error message pops up
Thanks for the help but I quit for now...
Try validating your game files in steam maybe something is messed up. Steam can reload any messed up game files so you start fresh. Other then that I don’t see any major errors. Maybe run fo4edit and do a check for errors see what’s conflicting with ss2.
 
Try validating your game files in steam maybe something is messed up. Steam can reload any messed up game files so you start fresh. Other then that I don’t see any major errors. Maybe run fo4edit and do a check for errors see what’s conflicting with ss2.

Thank you! Good idea! I will do that now

checking file integrity
2020-11-04_101307.png
done, all okay
2020-11-04_101351.png

Download/Install Newest FOEdit from Nexus, Version 4.03
Output in Attachment.
I could not see any fails, but then again, I do not know where to look...
2020-11-04_103610.png

Ran a check for Errors on SS2 and got tons of output (see 2nd attachment)
I have NO idea what they mean

Did checks on other of my mods (ongoing) and they read all alike with no errors
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [13] ScrapGrinder.esp
[00:00] Done: Checking for Errors, Processed Records: 16, Errors found: 0, Elapsed Time: 00:00
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [10] Loot Detector.esp
[00:00] Done: Checking for Errors, Processed Records: 171, Errors found: 0, Elapsed Time: 00:00
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [19] Vivid Fallout - All in One - Best Choice.esp
[00:00] Done: Checking for Errors, Processed Records: 1, Errors found: 0, Elapsed Time: 00:00
 

Attachments

  • FO4Edit_screen.7z
    8 KB · Views: 1
  • FO4Edit_screen_check_SS2.7z
    7 KB · Views: 1
Last edited:
Played about 4 hrs with the new hotfix and no issues on my end have about 15 settlements built out with 10 settlers each and 0 problems so far with crashing or weird stuff and the hud seems more responsive now as well.
15 settlements with 10 settler each plus complete story in 4 hours? woah, cut on the jet, dude! :grin

Just so I understand it correctly:
-> You do not get the popup saying your savegane is corrupt when you start a new game?
-> I get the corruption-popup before even leaving the house no matter what I do

Can you please post your loadorder? I am eager to test your setup and progress from there
 
EDIT02
Well, even when I disable most of my mods it does not change a thing
I even disabled the big radio mod. still the error message pops up
Thanks for the help but I quit for now...
Hang in there, you will get it to work at some point. And it's definitely worth it, imho.

You shouldn't get the warning pop-up you posted in your screen shots at all, even with an extended mod list, if you're running the game on a halfway decent machine AND if there is nothing wrong with your game installation or your mod list. (I am on my second playthrough with a pretty big mod list and I am playing on a laptop - albeit a fairly decent one - without major issues. Since I got curious about the performance of SS2, I tried out starting a new game on my very, very old desktop last night, which is so outdated it's hardly able to run vanilla FO4 on it's own, and even on that I didn't get that error or had any issues to get SS2 to initialize...)

My guess is, you have loose files or other stuff left over from uninstalled mods in your data folder. Vortex has a tendency to screw up like that, in my personal experience.

So here is what I would do, if I was in your shoes (and please note, I am in no way an expert, so take my advice with a grain of salt. But I managed to fix a completely broken seeming FO4 installation like that more than once in the past):
(0. Backup your save files, if there are any you want to keep. After that, delete any saves not needed anymore. Depending on if you're using cloud storage or not, you can do this locally or you have to do it in-game.)
1.a Manually clean out your Fallout 4/Data folder. Make sure there is absolutely nothing left in there which is not part of the base game.
(1.b Alternatively, if you have a fast enough internet connection and don't mind re-downloading large files, go right ahead and delete the folder completely, but be advised you're basically enforcing a fresh install of the complete game this way!)
2. Take a close look at your main Fallout 4 folder. Delete anything you're not sure about. I had mods leaving unwanted sh... - stuff in there in the past. Delete the .ini files. If you ever had F4SE installed, delete anything from that.
3. Verify the integrity of your game files through Steam. You mentioned you did that already, but do it again, since you will have deleted some essential files, if you followed any of the previous steps. After Steam re-downloaded the missing files, run the validation process one more time, just for good measure.
4. Start Fallout 4 once, to get your .ini files back and set your desired performance options. Congratulations, you now have a working vanilla Fallout 4.
5. Install the latest version of F4SE, if you intend to use that.
6. Manually install just the bare basics of mods, and double-check if you have downloaded the latest versions, first. The emphasis being on MANUALLY install here. I would strongly suggest to start with just the following mods, installed in this order: Unofficial FO4 Patch, Canary Save File Monitor, MCM, HUD Framework, Workshop Framework and SS2. You can add in SS2 Extended and the 4 Addons at this point.
(6.a I personally also use StartMeUp without issues, even though it's not recommended. I just use it to skip Prewar Sanctuary since I'm all so tired of seeing that part. But I know EXACTLY how long to sit in the Bathroom Scene before continuing, to not screw things up on my particular setup. And it's well possible to introduce the first problems with this step. So again, not reommended.)
7. Start your new SS2 game. Create your Character. Make a manual save right before entering the elevator.
8. Exit the Vault. Don't move your character yet, just let them stand there. Wait three minutes. Make yourself a coffee, or grab yourself a beer.
9. Save the game. Make it a named save through the console, if you know how to do that. Never delete that save file, since it's (most probably) the starting point for any other SS2 playthroughs you might want to start in the future, for years to come.
10. Play through the SS2 Main Quest at least until "Plotting the Future" completed. Make another save. If everything went well, you should not have run into any issues up until this point, and you are now set up for a nice and smooth playthrough of the greatest mod ever made for FO4. Just my personal opinion, of course. Oh, and don't forget to enjoy the beer you maybe grabbed in step 8.

At this point you can slowly start to add in your favourite additional mods, one by one. But you might also want to consider finishing the SS2 Main Quests first...

(And if you start adding more mods at any point, remember you're always running the risk of introducing mod conflicts or load order issues. How to avoid and manage these is a whole other topic, but I would strongly recommend to start using mod profiles in your favourite mod manager, if you don't do that already - I prefer MO2 over Vortex btw. In which case I personally would first create a profile for the minimal mod list used up to this point, to have a fallback option. And I'd always recommend manually sorting the load order and avoid auto-sorting through LOOT, because in my experience this screws things up more often than not...)

Hope this helps, good luck and have fun!
 
Hang in there, you will get it to work at some point. And it's definitely worth it, imho.

You shouldn't get the warning pop-up you posted in your screen shots at all, even with an extended mod list, if you're running the game on a halfway decent machine AND if there is nothing wrong with your game installation or your mod list. (I am on my second playthrough with a pretty big mod list and I am playing on a laptop - albeit a fairly decent one - without major issues. Since I got curious about the performance of SS2, I tried out starting a new game on my very, very old desktop last night, which is so outdated it's hardly able to run vanilla FO4 on it's own, and even on that I didn't get that error or had any issues to get SS2 to initialize...)

My guess is, you have loose files or other stuff left over from uninstalled mods in your data folder. Vortex has a tendency to screw up like that, in my personal experience.

So here is what I would do, if I was in your shoes (and please note, I am in no way an expert, so take my advice with a grain of salt. But I managed to fix a completely broken seeming FO4 installation like that more than once in the past):
(0. Backup your save files, if there are any you want to keep. After that, delete any saves not needed anymore. Depending on if you're using cloud storage or not, you can do this locally or you have to do it in-game.)
1.a Manually clean out your Fallout 4/Data folder. Make sure there is absolutely nothing left in there which is not part of the base game.
(1.b Alternatively, if you have a fast enough internet connection and don't mind re-downloading large files, go right ahead and delete the folder completely, but be advised you're basically enforcing a fresh install of the complete game this way!)
2. Take a close look at your main Fallout 4 folder. Delete anything you're not sure about. I had mods leaving unwanted sh... - stuff in there in the past. Delete the .ini files. If you ever had F4SE installed, delete anything from that.
3. Verify the integrity of your game files through Steam. You mentioned you did that already, but do it again, since you will have deleted some essential files, if you followed any of the previous steps. After Steam re-downloaded the missing files, run the validation process one more time, just for good measure.
4. Start Fallout 4 once, to get your .ini files back and set your desired performance options. Congratulations, you now have a working vanilla Fallout 4.
5. Install the latest version of F4SE, if you intend to use that.
6. Manually install just the bare basics of mods, and double-check if you have downloaded the latest versions, first. The emphasis being on MANUALLY install here. I would strongly suggest to start with just the following mods, installed in this order: Unofficial FO4 Patch, Canary Save File Monitor, MCM, HUD Framework, Workshop Framework and SS2. You can add in SS2 Extended and the 4 Addons at this point.
(6.a I personally also use StartMeUp without issues, even though it's not recommended. I just use it to skip Prewar Sanctuary since I'm all so tired of seeing that part. But I know EXACTLY how long to sit in the Bathroom Scene before continuing, to not screw things up on my particular setup. And it's well possible to introduce the first problems with this step. So again, not reommended.)
7. Start your new SS2 game. Create your Character. Make a manual save right before entering the elevator.
8. Exit the Vault. Don't move your character yet, just let them stand there. Wait three minutes. Make yourself a coffee, or grab yourself a beer.
9. Save the game. Make it a named save through the console, if you know how to do that. Never delete that save file, since it's (most probably) the starting point for any other SS2 playthroughs you might want to start in the future, for years to come.
10. Play through the SS2 Main Quest at least until "Plotting the Future" completed. Make another save. If everything went well, you should not have run into any issues up until this point, and you are now set up for a nice and smooth playthrough of the greatest mod ever made for FO4. Just my personal opinion, of course. Oh, and don't forget to enjoy the beer you maybe grabbed in step 8.

At this point you can slowly start to add in your favourite additional mods, one by one. But you might also want to consider finishing the SS2 Main Quests first...

(And if you start adding more mods at any point, remember you're always running the risk of introducing mod conflicts or load order issues. How to avoid and manage these is a whole other topic, but I would strongly recommend to start using mod profiles in your favourite mod manager, if you don't do that already - I prefer MO2 over Vortex btw. In which case I personally would first create a profile for the minimal mod list used up to this point, to have a fallback option. And I'd always recommend manually sorting the load order and avoid auto-sorting through LOOT, because in my experience this screws things up more often than not...)

Hope this helps, good luck and have fun!
Thank you so much for your detailed explanation!!!
I changed back to my trusty NMM which served me well many years and were it is easy to manage the load order
Vortex de-syncs way too fast. I saw mods that were marked as "installed" but never made it to the folder

I will now follow your lead and take the stony path...

Please confirm 1 thing: you are using 1.0.0j and you do NOT get the corrupted savegame popup when starting a new game, right?

Reason -> When I start a new game and not get that popup anymore, I know I am on the right path

Now playing
  • Remove F4SE (it IS current version)
  • Backup savegames...
  • removing mods
  • working...working...working...

EDIT01
new game - 1.0.0j - no popup - yay
1C5FE0238A12B48D0F97990FF56D5AC316EFF493


EDIT02
  • out after 200 years
  • no corruption popup yet!
  • never got that far without popup - feels good
0B28C49B48BFC6701EF21347CB103066A05FFE6B


And now we wait...
and now we wait.gif

EDIT03
Just in case some wonder -> I have no NASA computer but it is running smooth as silk
WinX64bit on its own m2.256GB, i5-8600k (no OC), 16GB, Fallout4, NMM on m2.512GB Game-SSD, 2TB normal disc for mysql, apache, php, eclipse and stuff, and my rusty old 750ti (placeholder, hahaha "if I were a rich man, dudidudidudidu") :grin :grin :grin
 
Last edited:
Please confirm 1 thing: you are using 1.0.0j and you do NOT get the corrupted savegame popup when starting a new game, right?
Edit 1: I just realized I'm still on 1.0.0i, but that should not make a difference with this issue. And yes, I didn't get that popup last time I started a fresh game.
Edit 2: Will start a new game with 1.0.0j now, just to be sure...
 
Last edited:
from what I understand f4se helps to run more scripts and I have been using it the whole time and dont get issues like that
 
Unofficial FO4 Patch, Canary Save File Monitor, MCM, HUD Framework, Workshop Framework and SS2.
MCM is a F4SE plugin and not part of the load order.
 
15 settlements with 10 settler each plus complete story in 4 hours? woah, cut on the jet, dude! :grin

Just so I understand it correctly:
-> You do not get the popup saying your savegane is corrupt when you start a new game?
-> I get the corruption-popup before even leaving the house no matter what I do

Can you please post your loadorder? I am eager to test your setup and progress from there
I finished the main story a few hotfixes ago. This hotfix I was just building the city plans and adding settlers. As at as load order off the top of my head I’m not sure not at home for a few days but the only big stuff I’m using is the modern weapons overhaul and a couple more that change minutemen and bos armors so they are themed and a armor mod that makes the gunners look like army dudes. Also seasons summer for the green overhaul. Then a bunch of patches to go with all that.
 
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