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Preview: Heavy Tower

Eldarth

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163
2x2 Martial Plot: Heavy Tower -- work in progress... :moil

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Released Beta Heavy Tower in v4.2 -- if anyone creates one let me know if settler ever uses mounted mini gun. Missile launchers are also plot powered and don't need to be wired up.

Heavy Tower L3 Night
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Heavy Tower L3 Day
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Settlers grab the minigun but don´t know if they use it. haven´t had any attack since then. Also misile turrets are duplicated. One is unpowered
 
Ah, yep - Kinggath let me know minigun is pretty broken for now. Oh well. Looks bad-ass. :vinsent

I'll see if I can fix that dup'd missile launcher too this weekend.
 
I was able to loot the minigun for 1k ammo and got 1 free portable minigun while trying to use it.
 
I had an issue with settlement maintenance not recognizing that I had switched plots. I built this one, switched to another, but still had a 30 cap maintenance fee despite having no other machinery/turrets of any kind in the settlement. Not sure if the problem is here or with RotC in general.

Also, this thing is hella overpowered for a tier one plot. Any plans to have some stages before it becomes a rocket flinging minigun deathnest?
 
I had an issue with settlement maintenance not recognizing that I had switched plots. I built this one, switched to another, but still had a 30 cap maintenance fee despite having no other machinery/turrets of any kind in the settlement. Not sure if the problem is here or with RotC in general.

Also, this thing is hella overpowered for a tier one plot. Any plans to have some stages before it becomes a rocket flinging minigun deathnest?

Yeah, absolutely. I mainly wanted to see how it looked, if I could scale it properly onto a 2x2 plot, how overpowered it was with dual rockets, etc.
A definite "work-in-progress" experiment. :moil
 
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