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Power Grid Issues Solution

kinggath

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If you find the power grid in one or more of your settlements is resetting itself, you'll want to disable the Power Grid Auto-Repair and Auto-Destroy systems from Workshop Framework (any new saves starting with version 2.0.17b of Workshop Framework will find these options disabled by default).

These systems were designed to eliminate a bug in the base game where the power grid could end up with obsolete references in it, which would eventually cause the game to crash. From all of our testing these systems are working, so the issue may be that power grids are actually being corrupted consistently by something - and we have to identify why. In the meantime, disabling these options seems to be the best solution.

If you have MCM, the options can be found under Workshop Framework > Workshop Item Options, the options are called: Power Grid Auto-Repair and Power Grid Auto-Destroy.

If you do not have MCM, you can also find these options in the Workshop Framework Controls holotape, which can be crafted at a Chemistry Workbench. In that holotape, these settings can be found under Framework Controls: Power Grid Auto-Repair and Power Grid Auto-Destroy.

Note that these options are only available if you are using F4SE, so this does not apply to Xbox players.
 
I started a new playthrough a couple days ago. In some settlements, every time I visit, the grid has failed. When I was last in Sanctuary, the connection between the small generator and the recruitment beacon was up and down like a yo-yo. When I started this playthrough, I enabled the option to have WSFW interfere in the power grid. Possibly a bad choice.
 
can anyone explain to me how does the "Run city power line works"? like I tried that with using the management table and yet I don't know what is the effect? I thought like there will be actual wires connecting from poles to poles.
 
can anyone explain to me how does the "Run city power line works"? like I tried that with using the management table and yet I don't know what is the effect? I thought like there will be actual wires connecting from poles to poles.
If I understand it correctly, it only works for City Plans. Anyone else know if that's the case?
 
If I understand it correctly, it only works for City Plans. Anyone else know if that's the case?
yes I'm a lazy person (that's why I don't even finish that HQ tutorial) so all of my settlements are under city plans, but however I still don't see the visual of the wires going through the city, that's why I don't know how does that thing work actually?
I also have been running into a lot of pylons that just hover in the air from the original city plan, so I have no idea what is even going on in that case.
 
yes I'm a lazy person
Same. I've noticed with city plans, that they never build within the vanilla build limit. So, before I launch into the air with a city plan, I always use the option on the workbench (on PC, it's space), to increase the build limit. I usually go up by 100% twice. That might fix the floating bits if they are being left out due to the build limit. Other than that, I've had partially built settlements before, and it's kind of a drag. Refreshing the city plan seems to take forever, and if I already have several settlements, the odds of a CTD become near-certain.
 
I may have encountered a related power problem at Greygarden. At this settlement, there were: (a) one Level 3 Advanced Coal Plant producing 135 power, (b) eleven 5 power generators producing 55 power, (c) no power transfer plots, (d) one power grid switch box and (e) plots/water pumps consuming 65 power. The power level is red. After checking everything including connections, I added another power grid switch box to "see what happens." The power level went from 190 to 325 and it is still red, see images.

Thanks to this thread - I removed/stored all power wires/generators, refreshed the coal plant, and rewired the settlements and, at the moment, that fixed the problem.
 

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As far as I know, the settlements should only support one power grid switch box at a time. The recent update made some changes to this code, but I'm pretty sure it still only uses one.

Sadly though, I have no idea why the number would be red. Since SS2 is reporting that all plots are powered, it should be green. I dunno.

Also sadly, the full rewiring that you did may or may not solve the problem. I have rewired Sanctuary at least a dozen times. And I recently did a full settlement rewiring on a settlement, which fixed the grid. I then proceeded to build and mess about in that settlement, and the power grid failed again. From the Wednesday night streams that Kinggath does, it seems that if he and the team could fix it, they would, but it's engine-level, and they just don't have the skills and/or access. It's a Bethesda feature.
 
For Kinggath et al, this may be another problem/issue/bug to be added to their long list. I try whenever possible to help him/them find something to do in his/their spare time. :grin

After playing FO4 for 6+years, I look for/implement the simplest fix/work-around to continue playing. Thanks to this thread, there was a fix that kept power in the "green" and, at the moment, keeps happiness up/stable. Hopefully, this has fixed my problem.

Again, a big thanks to Kinggath et al for the time/effort they have put into these mods. Every time, I stopped playing, Kinggath et al would come out with a new mod and I would start up again. :yess
 
If you find the power grid in one or more of your settlements is resetting itself, you'll want to disable the Power Grid Auto-Repair and Auto-Destroy systems from Workshop Framework (any new saves starting with version 2.0.17b of Workshop Framework will find these options disabled by default).

These systems were designed to eliminate a bug in the base game where the power grid could end up with obsolete references in it, which would eventually cause the game to crash. From all of our testing these systems are working, so the issue may be that power grids are actually being corrupted consistently by something - and we have to identify why. In the meantime, disabling these options seems to be the best solution.

If you have MCM, the options can be found under Workshop Framework > Workshop Item Options, the options are called: Power Grid Auto-Repair and Power Grid Auto-Destroy.

If you do not have MCM, you can also find these options in the Workshop Framework Controls holotape, which can be crafted at a Chemistry Workbench. In that holotape, these settings can be found under Framework Controls: Power Grid Auto-Repair and Power Grid Auto-Destroy.

Note that these options are only available if you are using F4SE, so this does not apply to Xbox players.
Next to fixing those long save issues, this has to be the best update to the mod yet! Thank you @kinggath
 
Every time I do this system freezes or drops out to desktop and auto wiring won't help because that's a mess men isn't there a better way spending so much time on these darn wires and I have so many buildings it's no fun...
Ok Here is my own solution if Kinggath his solution does not work or any of the offert options, go to a save point within your savegame or start a new game that's up to you. put in mcm if you have mcm in the workshop selection, Set the self power option too on. that's all there is to it. I can't make it any better then this. It's a bit weird because everything that uses power is powered as long there is a powersource in the settlement even the castle radio is powered the moment you plug in a generator. no more broken connections or cables. this is the least game breaking method I find for those that couldn't use any of the solutions. Have fun folks..
 
If you find the power grid in one or more of your settlements is resetting itself, you'll want to disable the Power Grid Auto-Repair and Auto-Destroy systems from Workshop Framework (any new saves starting with version 2.0.17b of Workshop Framework will find these options disabled by default).

These systems were designed to eliminate a bug in the base game where the power grid could end up with obsolete references in it, which would eventually cause the game to crash. From all of our testing these systems are working, so the issue may be that power grids are actually being corrupted consistently by something - and we have to identify why. In the meantime, disabling these options seems to be the best solution.

If you have MCM, the options can be found under Workshop Framework > Workshop Item Options, the options are called: Power Grid Auto-Repair and Power Grid Auto-Destroy.

If you do not have MCM, you can also find these options in the Workshop Framework Controls holotape, which can be crafted at a Chemistry Workbench. In that holotape, these settings can be found under Framework Controls: Power Grid Auto-Repair and Power Grid Auto-Destroy.

Note that these options are only available if you are using F4SE, so this does not apply to Xbox players.
OK, I am trying to play catch up here. My work situation doesn't allow the game time I used to have. I have read through this and I am still having issues with power lines in Sanctuary. I prefer to keep control of that settlement and running power lines is immersive, however every time I turn around I am having to rerun power lines. The options to fix the power grid don't seem to work. What am I missing??
 
After enacting the fix that Kinggath put down with workshop framework (disabling the power grid autofix&Autodestroy), I found the problem persisted. I would leave the settlement and come back to find that none of the plots had power. I am using yellow street lamps from SS2 and vanilla small and large power pylons for power poles around sanctuary. I would also wire plots together, especially industrial plots that are next to each other. I removed all of the wires between plots, and the problem has ceased. I've gone from sanctuary to the corvega plant twice with no issue. I still extend wires from pylons or street lamps to the plots.

Edit: The problem resurfaced after the third time out of town. I removed all of the wires to all of the plots and repositioned the power poles to allow all plots to get power radially. Now the problem persists, but instead of having to re-wire the whole town every time, I only need remove one wire from anywhere in the setup and the power goes back to working.
 
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In my game 4 as the BoS with patch 2.2.0, the power grid issue has repeatedly occurred almost exclusively at the Boston Airport. Tried the suggested fixes above including rewiring several times and added a large number of power generators - this did not fix the problem. My Plan B which is currently working, was:
  1. scrap the two Level 2 Advanced Power Plant plots and
  2. install 4 fusion generators using the Nexus mod Fusion Generator Rebalance (#42224).
Update: visited my other 10 settlements (excluding Red Rocket and Hangman) and only two had the power grid issue. Also, fixed them by Plan B.
Update: now the Castle had the power grid issue which was also fixed by Plan B
 

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After installing beta 2.2.1 and playing for 32 game days, the power issue is still sporadically occurring at the Boston Airport, but at no other settlement. Time for Plan C - use a console command to set the Boston Airport happiness at 100% and move-on.
 
Reading the comments seems the issue persists. Ill check the workshop settings and see if it persists afterwards. But it seems that the frameworks doesn't set it OFF. Both options were ON and I did not touch these options at all. Hope that helps
 

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