ClearSky129
New Member
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- 8
Hi, I found something strange that might be the result of potential conflict between conqueror and red rocket's city plan from NDCowdy.
If I have conqueror enabled, I can't get some items to show up in my build.
The items i am talking about are these signs
If I have conqueror disabled, the signs appear normally after running the build.
I have tested with a clean saves 3 times, so it doesn't seem like an one-off glitch.
Weirdly enough, running conqueror's setup doesn't seem to have anything to do with it, the signs don't appear as long as conqueror is enabled, running the setup or not doesn't change it.
Load order:
I messaged NDCowdy about it, and I was suggested to make a forum post with load order, so here it goes ^^
If I have conqueror enabled, I can't get some items to show up in my build.
The items i am talking about are these signs
If I have conqueror disabled, the signs appear normally after running the build.
I have tested with a clean saves 3 times, so it doesn't seem like an one-off glitch.
Weirdly enough, running conqueror's setup doesn't seem to have anything to do with it, the signs don't appear as long as conqueror is enabled, running the setup or not doesn't change it.
Load order:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
SimSettlements.esm
NeuraLOD.esp
SimSettlements_XPAC_Conqueror.esp
SimSettlements_CityPlanPack_ContestEntries.esp
Fo4FI_FPS_fix.esp
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
SimSettlements.esm
NeuraLOD.esp
SimSettlements_XPAC_Conqueror.esp
SimSettlements_CityPlanPack_ContestEntries.esp
Fo4FI_FPS_fix.esp