Sen Dog
New Member
- Messages
- 14
As you can see in the screenshots I've attached, my Martial Plots (no foundation) have no floors on them.
I remember in SS1 you could snap non-foundation plots to the same spot as any existing floor in the game, but this does seem to be the case with SS2, not only can I not Snap the plot to a floor, when I tried to snap a floor to it and then use that floor to place a floor under it by snapping to it, it said the space was occupied, which of course technically it already is, but in reality in game when you walk over it, there is no hitbox.
This stops High Towering Martial plots being placed, which I remember were included in a Starlight Drive-in City Plan, but if you can only find towering martial Plots in a city plan and no longer build them yourself then I would say this is a bug or it was overlooked during SS2's development.
I have verified the Load Order and am Fairly certain that the mods I have do not Conflict with the building process of settlements, nor do they conflict with each other in anyway that I can tell. My load order is also included here in this post for those more knowledged than me
Esentiall all I want to do is to be able to slot a floor underneath the Martial Plot in this image where that new floor that I place would take up the space and stop other floors and objects from being spawned there, rather than the plot doing it itself.
I have looked around and can't see anyone else asking about this issue in SS2 so either I'm the first to hit it, it's one of my mods causing it, or I'm the first person to try and make a towered Martial Plot
Load Order
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccbgsfo4006-pipboy(chrome).esl
254 FE 1 ccbgsfo4005-bluecamo.esl
254 FE 2 ccbgsfo4016-prey.esl
254 FE 3 ccbgsfo4038-horsearmor.esl
254 FE 4 ccbgsfo4045-advarccab.esl
254 FE 5 ccgcafo4009-factionws09mm.esl
254 FE 6 ccgcafo4012-factionas01acat.esl
254 FE 7 ccgcafo4013-factionas02bos.esl
254 FE 8 ccgcafo4015-factionas04hrpink.esl
254 FE 9 ccgcafo4017-factionas06inst.esl
254 FE a ccgcafo4018-factionas07mm.esl
254 FE b ccgcafo4020-factionas09rr.esl
254 FE c ccgcafo4022-factionas11vt.esl
254 FE d ccbgsfo4053-dggoldr.esl
254 FE e ccbgsfo4056-dglabb.esl
254 FE f ccbgsfo4115-x02.esl
254 FE 10 ccsbjfo4002_manwellrifle.esl
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 HUDFramework.esm
10 a Arbitration - Resources.esm
11 b Gunners Overhaul 1.1.esm
254 FE 11 CanarySaveFileMonitor.esl
12 c WorkshopFramework.esm
13 d SS2.esm
254 FE 12 SS2WorkshopHUDOverride.esl
14 e BrighterSettlementLights_LongAndSoft.esp
15 f DarkerNights.esp
16 10 DarkerNightsDetection.esp
17 11 Red Rocket Settlements.esp
18 12 AWKCR - Mod Power Armor Engine Glitch Fix.esp
19 13 More Power Armour Mods.esp
20 14 Consistent Power Armor Overhaul.esp
21 15 FunctionalDisplays.esp
22 16 FunctionalDisplays-Collectibles.esp
23 17 FunctionalDisplays-MISC-Vanilla.esp
24 18 SS2Extended.esp
25 19 SettlementMenuManager.esp
26 1a CROSS_Cybernetics.esp
27 1b WestTekTacticalOptics.esp
28 1c Arbitration - Button Lowered Weapons.esp
29 1d SpotlightFix-200.esp
30 1e maintainradiosilence.esp
31 1f AdvSettleTurretSet-Real.esp
32 20 BetterSettlersNoLollygagging.esp
33 21 CraftableAmmo.esp
34 22 CraftableAmmo_plus.esp
35 23 Lots More Female Hairstyles.esp
36 24 Lots More Male Hairstyles.esp
37 25 Lots More Facial Hair.esp
38 26 AzarPonytailHairstyles.esp
39 27 TabsMissingFix.esp
40 28 LongerPowerLines3x.esp
41 29 ManufacturingExtendedFH.esp
42 2a ManufacturingExtended.esp
43 2b RobotFactionPaint.esp
44 2c Armorsmith Extended.esp
45 2d Unique NPCs.esp
46 2e MojaveImports.esp
47 2f FunctionalDisplays-AID-WI.esp
48 30 FunctionalDisplays-Patch-DLC-ALL.esp
49 31 Eli_Armour_Compendium.esp
50 32 RecruitableSettlers.esp
51 33 Counterfeit Caps.esp
52 34 DV-Deadly Vertibirds.esp
53 35 DV-Armored Pilots.esp
54 36 DV-Vertibird Explosive Minigun.esp
55 37 Crimsomrider's Accessories.esp
56 38 Marine Armor Helmet Light.esp
57 39 Brotherhood Power Armor Overhaul.esp
58 3a PAMAP.esp
59 3b More Power Armour Mods - Automatron.esp
60 3c BetterSettlers.esp
61 3d W.A.T.Minutemen.esp
62 3e MilitarizedMinutemen.esp
63 3f Remove-Santuary-Fence-Fix.esp
64 40 SS2WastelandVenturers.esp
65 41 Far West Minutemen.esp
66 42 BetterSettlersCleanFacePack.esp
67 43 BetterSettlersCCAPack2.0.esp
68 44 MinutemenMerged.esp
69 45 UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
70 46 BetterSettlersMortalPack.esp
71 47 GunnerOverhaul_UniqueNPCs.esp
72 48 Unique NPCs FarHarbor.esp
73 49 Unique NPCs_Red Rocket Settlements.esp
74 4a Unique NPCs_SpecialSettlers_All.esp
75 4b BetterSettlersMortalSoldiersPack.esp
I remember in SS1 you could snap non-foundation plots to the same spot as any existing floor in the game, but this does seem to be the case with SS2, not only can I not Snap the plot to a floor, when I tried to snap a floor to it and then use that floor to place a floor under it by snapping to it, it said the space was occupied, which of course technically it already is, but in reality in game when you walk over it, there is no hitbox.
This stops High Towering Martial plots being placed, which I remember were included in a Starlight Drive-in City Plan, but if you can only find towering martial Plots in a city plan and no longer build them yourself then I would say this is a bug or it was overlooked during SS2's development.
I have verified the Load Order and am Fairly certain that the mods I have do not Conflict with the building process of settlements, nor do they conflict with each other in anyway that I can tell. My load order is also included here in this post for those more knowledged than me
Esentiall all I want to do is to be able to slot a floor underneath the Martial Plot in this image where that new floor that I place would take up the space and stop other floors and objects from being spawned there, rather than the plot doing it itself.
I have looked around and can't see anyone else asking about this issue in SS2 so either I'm the first to hit it, it's one of my mods causing it, or I'm the first person to try and make a towered Martial Plot
Load Order
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccbgsfo4006-pipboy(chrome).esl
254 FE 1 ccbgsfo4005-bluecamo.esl
254 FE 2 ccbgsfo4016-prey.esl
254 FE 3 ccbgsfo4038-horsearmor.esl
254 FE 4 ccbgsfo4045-advarccab.esl
254 FE 5 ccgcafo4009-factionws09mm.esl
254 FE 6 ccgcafo4012-factionas01acat.esl
254 FE 7 ccgcafo4013-factionas02bos.esl
254 FE 8 ccgcafo4015-factionas04hrpink.esl
254 FE 9 ccgcafo4017-factionas06inst.esl
254 FE a ccgcafo4018-factionas07mm.esl
254 FE b ccgcafo4020-factionas09rr.esl
254 FE c ccgcafo4022-factionas11vt.esl
254 FE d ccbgsfo4053-dggoldr.esl
254 FE e ccbgsfo4056-dglabb.esl
254 FE f ccbgsfo4115-x02.esl
254 FE 10 ccsbjfo4002_manwellrifle.esl
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 HUDFramework.esm
10 a Arbitration - Resources.esm
11 b Gunners Overhaul 1.1.esm
254 FE 11 CanarySaveFileMonitor.esl
12 c WorkshopFramework.esm
13 d SS2.esm
254 FE 12 SS2WorkshopHUDOverride.esl
14 e BrighterSettlementLights_LongAndSoft.esp
15 f DarkerNights.esp
16 10 DarkerNightsDetection.esp
17 11 Red Rocket Settlements.esp
18 12 AWKCR - Mod Power Armor Engine Glitch Fix.esp
19 13 More Power Armour Mods.esp
20 14 Consistent Power Armor Overhaul.esp
21 15 FunctionalDisplays.esp
22 16 FunctionalDisplays-Collectibles.esp
23 17 FunctionalDisplays-MISC-Vanilla.esp
24 18 SS2Extended.esp
25 19 SettlementMenuManager.esp
26 1a CROSS_Cybernetics.esp
27 1b WestTekTacticalOptics.esp
28 1c Arbitration - Button Lowered Weapons.esp
29 1d SpotlightFix-200.esp
30 1e maintainradiosilence.esp
31 1f AdvSettleTurretSet-Real.esp
32 20 BetterSettlersNoLollygagging.esp
33 21 CraftableAmmo.esp
34 22 CraftableAmmo_plus.esp
35 23 Lots More Female Hairstyles.esp
36 24 Lots More Male Hairstyles.esp
37 25 Lots More Facial Hair.esp
38 26 AzarPonytailHairstyles.esp
39 27 TabsMissingFix.esp
40 28 LongerPowerLines3x.esp
41 29 ManufacturingExtendedFH.esp
42 2a ManufacturingExtended.esp
43 2b RobotFactionPaint.esp
44 2c Armorsmith Extended.esp
45 2d Unique NPCs.esp
46 2e MojaveImports.esp
47 2f FunctionalDisplays-AID-WI.esp
48 30 FunctionalDisplays-Patch-DLC-ALL.esp
49 31 Eli_Armour_Compendium.esp
50 32 RecruitableSettlers.esp
51 33 Counterfeit Caps.esp
52 34 DV-Deadly Vertibirds.esp
53 35 DV-Armored Pilots.esp
54 36 DV-Vertibird Explosive Minigun.esp
55 37 Crimsomrider's Accessories.esp
56 38 Marine Armor Helmet Light.esp
57 39 Brotherhood Power Armor Overhaul.esp
58 3a PAMAP.esp
59 3b More Power Armour Mods - Automatron.esp
60 3c BetterSettlers.esp
61 3d W.A.T.Minutemen.esp
62 3e MilitarizedMinutemen.esp
63 3f Remove-Santuary-Fence-Fix.esp
64 40 SS2WastelandVenturers.esp
65 41 Far West Minutemen.esp
66 42 BetterSettlersCleanFacePack.esp
67 43 BetterSettlersCCAPack2.0.esp
68 44 MinutemenMerged.esp
69 45 UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
70 46 BetterSettlersMortalPack.esp
71 47 GunnerOverhaul_UniqueNPCs.esp
72 48 Unique NPCs FarHarbor.esp
73 49 Unique NPCs_Red Rocket Settlements.esp
74 4a Unique NPCs_SpecialSettlers_All.esp
75 4b BetterSettlersMortalSoldiersPack.esp