Hello,
Long time skyrim modder, long time SS player, now getting into F4/SS modding.
BACKGROUND
I have had an idea for a LONG time (even posted about it before I think) -
I want to create some plots that add perks to the player while the plot is occupied and the player is in the settlement.
I am not looking for someone to do my work for me, but just wanted a bit of direction.
I know my way around the CK (well, the skyrim one), and have watched the "create a plot tutorials".
I understand events, conditions, spells, magic effects perks, and basic quest composition.
(still learning the diff between skyrim papyrus and F4...the remote event and mandatory properties I am still wrapping my head around....).
MY THEORY/APPROACH
I was suspecting there are workshop/ss scripts that periodically run checking on plots.
I was thinking that something would hook/watch/use events on those that would check when plot upgrades or a player enters a settlement.
Somewhere in there, I would add a spell/magic effect that adds a perk to the player.
That effect (and perk) would then drop when the player leaves the settlement.
Or...something like that. I have no idea if there is a better way in F4/SS modding. I am 100% open to corrections on my misconceptions.
(in skyrim perk conditions do not dynamically check certain things - so it is easier to put conditions on magic effects that add perks).
MY QUESTION
Where would I begin to look for examples on how a plot can add a perk to the player?
I did a bit of poking at some of the SS mods/plots I had, and did not see anything obvious.
If there a good place to start?
thank you for any assistance.
Long time skyrim modder, long time SS player, now getting into F4/SS modding.
BACKGROUND
I have had an idea for a LONG time (even posted about it before I think) -
I want to create some plots that add perks to the player while the plot is occupied and the player is in the settlement.
I am not looking for someone to do my work for me, but just wanted a bit of direction.
I know my way around the CK (well, the skyrim one), and have watched the "create a plot tutorials".
I understand events, conditions, spells, magic effects perks, and basic quest composition.
(still learning the diff between skyrim papyrus and F4...the remote event and mandatory properties I am still wrapping my head around....).
MY THEORY/APPROACH
I was suspecting there are workshop/ss scripts that periodically run checking on plots.
I was thinking that something would hook/watch/use events on those that would check when plot upgrades or a player enters a settlement.
Somewhere in there, I would add a spell/magic effect that adds a perk to the player.
That effect (and perk) would then drop when the player leaves the settlement.
Or...something like that. I have no idea if there is a better way in F4/SS modding. I am 100% open to corrections on my misconceptions.
(in skyrim perk conditions do not dynamically check certain things - so it is easier to put conditions on magic effects that add perks).
MY QUESTION
Where would I begin to look for examples on how a plot can add a perk to the player?
I did a bit of poking at some of the SS mods/plots I had, and did not see anything obvious.
If there a good place to start?
thank you for any assistance.