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Planned Features

pra

Well-Known Member
Staff member
Verified Builder
Messages
580
In Progress

Later
Stairs/ramp for the Warehouse Floor

Think Tank (Martial)
Made from DLCRobot brain tanks. Fires a custom spell which makes enemies temporarily friendly, or maybe frenizes them. If possible, has a limited amount of people it can mindcontrol. Might also make their heads explode sometimes. Useless against robots.
Maybe like: L1: Frenzy, L2: Induce fear, L3: Ally.
Or like: the probability of making an ally is 25%/50%/75%. Otherwise, apply one from (frenzy, fear, knockout, massive damage). If the damage is fatal, the head explodes.


Appartment Building (residential, working title)
A multi-resident building made from shipping crates. Interior residentials have to be snapped into special locations.

Bioreactor (Regular Industrial)
Let's turn the "Industrial Food Production" thing right around! A powerplant which runs on food. Power Production/Food Consumption rating should be lower than the Food Factories' Power Requirement/Food Production ratings.
Would use more and more food, but produce more and more power. The ratio would improve with higher levels.

Pawnbroker (commercial)
Comes with a container where you can put items to be sold automatically. Everything from it will be put into the plot's custom vendor inventory, resulting caps into a cash register or so.
Your trader perks don't matter, only the plot lvl. Probably returns 25%/50%/75% of the total sum.
Exterior and Interior versions

Wasteland Casino (recreational)
The slot machine might be rebuildable, too. Also make a roulette out of mac parts and make it spin. Not sure what else.
Produces extra money, but drains defense? Attracts the wrong crowd, distracts people, something like that?

Cloning Lab
Evolves from the L2 Meat Factory as a new L3. Produces critters up to some limit.
Maybe similar to what Mytigio with his robot building plots.
Critters could depend on what the settlement has the least:
  • Happiness: Cats, Rabbits, Gorillas
  • Food: Brahmin, Molerats, Chickens
  • Defense: Dogs, Hounds, Bears, Deathclaws
Maybe configurable via included terminal what it makes. Something like: creates at most N animals automatically, and additionally up to K by request. Where N and K could be ratings, not actual number. Like, a cat counts as 1, a brahmin as 2, a deathclaw as 4.
The animals not only provide ratings like happiness, or defense, but also bring food and water requirements.
Pick the animal first, then wait until it's specific production time has passed. That way it would make cats faster than deathclaws. The player-specified animal is stored elsewhere, and if it's set, it is always picked as soon as the current production is finished. Then wait for a few days or so before starting next production.
Potential stats:
  • Cat: +15 Happiness, -2 Food, Rating 1
  • Dog: +5 Happiness, +5 Defense, -4 Food, Rating 2
  • Gorilla: +10 Happiness, +10 Defense, -10 Food, Rating 3
  • Rabbit: +5 Happiness, +2 Food, Rating 1
  • Brahmin: +15 Food, -5 Water, Rating 3
  • Molerat: +10 Food, -3 Water, Rating 2
  • Chicken: +5 Food, -1 Water, Rating 1
  • Hound: +10 Defense, -5 Food, Rating 2
  • Yao Guai: +15 Defense, -8 Food, Rating 3
  • Deathclaw: +20 Defense, -10 Food, Rating 4
  • Mirelurk: +10 Defense, -6 Water, -3 Food, Rating 3

Maybe even later

Beer Bottling Plant (Adv. Industrial)
Evolves from the Brewery as a new Level 3, so that you don't have to keep it at L2 to brew beers.
Comes with a way to automate brewing, by putting a recipe into a container and ingredients into the workbench.


Beer Garden (Commercial)
Wooden park benches, maybe a tree, a small counter which sells beer (any unlocked kgSIM beer, if I can pull this off. Unlocked by Brewery, if I can pull this off), maybe also pretzels or such, if I can find a mesh.
For maximum authenticity I should also add a white gravel foundation.

Library (Advanced Industrial)
Evolves from the Paper Mill as a new Level 3. Comes with a quest to empty Book Return Machines across the Commonwealth. Potential integration/compat with https://www.nexusmods.com/fallout4/mods/37966

Teleporter Plot
Plot addon for Immersive Teleportation.

Maybe WAY Later
Lovecraft-themed stuff:
A farmhouse with a locked-up upper store, with weird sounds coming from it.
A fishing agricultural plot which decreases happiness, but increases defense and sometimes gathers weird items.
A residential plot which looks like Lovecraft's house?
Rec plot which is a Church of Cthulhu?
 
Last edited:
This is great stuff.

I wonder if the Food Paste could somehow turn the settlers pink.
 
Probably not. Or if yes, it would be rather complicated to do.
 
Oh yeah, I'm sure.

One of my talents is conceiving things that are wayyyyyyy too much work to implement.
 
Sounds awesome.

Perhaps one suggestion: a butcher processor - local hunters/settlers bring molerats, radroaches, etc. to the butcher - separates parts - bones, hides, raw meat - lvl2 - cooked meats, tanned leather, bones... lvl3 - canned meats purified, purified water, improved leather into ballistic weave?

Just ideas.
John
 
You could use the squid for the Lovecraft Agri. fishing plot (Maybe).
What about a Edgar Alan Poe themed house(s) one with a Raven inside, one with a beating heart sound which playing inside, one with a Golden Rad Roach, or one with a deep hole and a swinging pendulum?
 
Since it doesn't look like I'll be able to finish the Pirate Bar plot before I go off to visit my relatives, here some screenshots where it's almost finished:
 

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