What's new
the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Patch 3.4.6 - Chapter 1 Complete!

kinggath

Well-Known Member
Staff member
Administrator
Moderator
Verified Builder
Messages
5,207
Patch 3.4.6 of Sim Settlements 2 and both Chapters is live now, as well as patch 2.4.6 of Workshop Framework!

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

  • Tweaks to various moments in Chapter 1 to smooth out scenes and gameplay!
  • Change Capital City via a new holotape tool!
  • Tons of bug fixes - check out patch note links below!

Full SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes

-kinggath
 
  • Fixed a bug that would prevent Hospital networks from working correctly at level 3 (thanks Yagisan!).
I had actually been wondering about that myself, but couldn't provide "definitive proof". Sure felt like nobody was getting autocured.
 
AWESOME!! I am just about to finish Chapter 1 and I'll go back a bit after this update. I am so glad you guys are still working hard on this mod
, I think I'll send a few bucks your way again. :)
#NEXTCHAPTER
 
Last edited:
Does this mean that "complete" versions of chapters 2 and 3 will eventually appear?
I know that kinggath will be continuing his playthrough to look for, fix bugs or polish up quests for both Chapter 2 and Chapter 3, but can't say for sure what he will call the next releases. Chapter 1 was in pretty good shape for the most part. In addition to main story quests, Chapter 2 has Headquarters and Chapter 3 has War Mechanics, so either of those could also receive some attention in additional releases to give us some improvement in gameplay.
 
Regarding the fix for the settler/prisoner in Casting a Line - I started a new playthrough, saved him at the encounter (side note that he always used to have a consistent look, now he seems random?), and as soon as the fight was over he teleported away, and I shortly after received a notice of a home finishing in Sanctuary (I had an empty home available), so it all looked good.

Unfortunately, when I eventually made it back to Sanctuary and looked him up, the new settler was displaying as a prisoner of war (I was still very much in Ch. 1), and I only had the ransom/set free series of options. Being a nice guy, I set him free, but I don’t think this was the intended behavior.

Has anyone else run into this yet, or is it another oddity for my playthroughs?
 
Top