The crashing is unrelated to this issue. There's one more change I can make to Sim Settlements to ensure it isn't the cause of fast travel crashes, it's not something I can do quickly though, so it will be tested in the next beta.I've used the Resaver cleanup on my save and things seems to run alot smoother now? but im still crashing whenever i fast travel to a settlement or place near one. Will we have to wait for a patch for this until we can progress? :/
The crashing is unrelated to this issue. There's one more change I can make to Sim Settlements to ensure it isn't the cause of fast travel crashes, it's not something I can do quickly though, so it will be tested in the next beta.
For some people, Sim Settlements won't be the cause of FT crashing, it will just be a case of having overwhelmed the game - if you happen to be in that camp, some of these changes could eliminate your crashing: https://simsettlements.com/web/wiki/index.php?title=Performance
As I understand it, Papyrus is only allocated so much time per game frame to do work, and if there's lots of other stuff the game engine has to calculate on the CPU (AI, Havok physics, etc), Papyrus gets an even smaller slice of CPU time to do whatever it needs to do than it would otherwise. Since how much data Papyrus can process is inherently limited in this way (this is in contrast to the F:NV and earlier engine that would just pause the game loop until the script is done), it means that if you have, say, a while loop that processes a lot of data but never waits, other scripts will have to compete for CPU time with that script, and as a result it'll take longer for everything else to do what it wants to do.Question, what were the observed effects of this?
make sure your not using war of the commonwealth! That mod was causing me to crash when i teleported to settlementsThanks i will try the things you recommended. And yeah im pretty sure i've overwhelmed the game with all the building and settlements i've done. ^^
On Xbox, you need to download 3.0.3b and then either use your last save from before you downloaded 3.0.3, or yeah, you could start a fresh save.So those of us on Xbox will need to wait for a fix? Or would I be safe to download 3.03b and start a fresh save?
FallrimTools 3.0.2 has issues with saves that had any .esl files loaded onto them, it's something to do with light plugins all being shoved into plugin index 254 that FallrimTools doesn't like. The author is aware of the issue, but hasn't released a fix yet. Try 3.0.1 instead, it works fine for me.I can't load any save starting in the beginning of December because I get "invalid plugin index 254".
"invalid plugin index 254"
On Xbox, you need to download 3.0.3b and then either use your last save from before you downloaded 3.0.3, or yeah, you could start a fresh save.
The crashing is unrelated to this issue. There's one more change I can make to Sim Settlements to ensure it isn't the cause of fast travel crashes, it's not something I can do quickly though, so it will be tested in the next beta.
For some people, Sim Settlements won't be the cause of FT crashing, it will just be a case of having overwhelmed the game - if you happen to be in that camp, some of these changes could eliminate your crashing: https://simsettlements.com/web/wiki/index.php?title=Performance
Yup, it's working.Try 3.0.1 instead, it works fine for me.
We use essential cookies to make this site work, and optional cookies to enhance your experience.