SS2 is DLC quality content.
All of the DLC is completable out of the box. It's good content, but the Where There's Smoke bug has darkened the mod since, well, the beginning, to put it nicely. I mean, it is free content, I don't mean to sound unappreciative, but the mod's main quest (first chapter) hasn't been complete, apparently until now.
Fixed the bug in the quest Where There's Smoke that would cause Jake to run back to Concord after the fight, which would prevent the quest from continuing.
Does this stop him from going down in 1 hit though? I have never been able to prevent him from getting hit, and it only takes one hit, and he can't get out of the "bleed out" phase.
Actually going to go try that now that the mod is downloaded and updated/installed...
...and it works. I don't know how, I'm kind of tempted to run through the fight again without the cheats. I gave myself Spray n' Pray, god mode, and one shot kill trying to protect Jake, and doing that fight over a dozen times, with no chance of dying, I wiped out the Gunner onslaught, but I could never prevent Jake from taking more than zero hits. This time though, Jake seemed to run off, or maybe he ran with me the whole time? When it was over, I ran back and he was running from the direction of the tracks, a bit west of where I was coming from (I ran southwest and swept to the east, came back to the spot from that ridge on your left as you look back toward, I guess, Outpost Zimonja in the distance.
I hope this isn't the very end of the first chapter. I feel like we just got chapter two with an end to this quest.
good idea to go refresh your Caravan Service plots to ensure they get the new code
I see you say this a lot in your videos. Messages like this make me wary of building, because I'm not sure I'd refresh ALL my plots. So, I have an idea. And I'm not a programmer, so excuse me if this isn't viable. But, I wonder if you could open a nag screen when the mod is updated, saying "we did something that requires plot refreshes, can we do that now?" If the user clicks yes, it would tell you to wait, and then it would refresh all relevant plots for you. I assume it's just a script, and the plot menu is like a script menu, and refreshing the plot executes a script to refresh that one plot? So, that said, couldn't you refresh all the plots of a certain kind, or does the player character need to be in the area for it to happen? If that's the case, prompt them when they enter a cell with a plot that hasn't been refreshed. Store the Sim Settlements 2 version number in each plot, and when the player enters a settlement, a popup could come up saying "there are plots that need updating, can we refresh them now?" And if they say no to either prompt, the prompt would go away, but it would come back next time they load up the game. I'm sure there's some programmer ethic about not bothering the player much, but at the same time, Bethesda games nag you for each DLC (at least, in Fallout 3 and Oblivion this was a thing), and a lot of mods do it. I installed two weapon mods (a grenade launcher, and that X-12 Plasmacaster everyone's talking about) and both prompted me with options upon first run. Sim Settlements 2 would not be out of line at all to prompt, and it in fact does so with the... I forget what it's called, you added it a few months ago. It actually comes up every time I start a game, says the scripts or something aren't right, and to let it fix them. And I do and as far as I can tell, it's fine.
Side note: today I learned Aiden is skull-difficulty. After the fight, I unloaded probably a million points of damage on him. Got real sick of him accusing Jake of triggering the Gunner attack. So, I quicksaved and unloaded a whole magazine of Spray n' Pray. With one-hit-kill on, each shot has a base damage of, I think, 10-15k? Then there's demolition expert ranks (I have 2 or 3) so yeah, he shoulda been dead, but he was set essential. QQQ to quit so I don't even have an exit save. It was just for fun. But apparently he's high level!
Anyway, I am grateful for the patch and happy it works. If I've sounded snarky or rude about the bug, it's because I only have a couple days a week to play. My choice to work a job with 13-15+ hour shifts, but, that's how it is on my end.
Well, I'm off to enjoy the rest of chapter one!