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First, I need to explain how vanilla food production works for this to make sense.
So, vanilla settlement farming works like this:
You plant 12 corn and assign 2 settlers to farm said corn. Each corn plant adds 0.5 to food production for the settlement, so 12 plants will provide enough food for 6 settlers.
Every cycle the settlers will place approximately 20% of the corn (let's say 3 corn) into the settlement workshop. This is essentially the vanilla form of taxes. You set up and keep the settlement secure, settlers reward you with a percentage of crop yields and water purification production. The other 80% goes to the settlers for their needs. Without settlers, you can plant 12 corn, wait around and manually pick 12 corn yourself each cycle to get 100% of the crop yield.
Alternately you can double-dip and pick crops that you assign settlers to harvest, but I'd consider that a soft cheat.
WSFW does things differently:
It essentially uses the same workshop calculations, and dumps the same percentage of crops into your workshop container, but then it has settlers eat food out of the workshop container (in addition to the 80% crop yield they keep). So now the settlers are double-dipping.
The problem:
If you have 5 settlers and your settlement has a food production rating of 6 it seems they will still eat food out of your workshop container. I know there is a setting that prevents settlers from eating foods other than crops, but it would be nice to have the option to remove this mechanic in entirety. As someone who created a rather in-depth food crafting mod that requires crops as ingredients, I find myself storing food in separate containers outside of the workshop. Then shuffling food in and out of my inventory to cook. The mechanic seems needlessly complex.
The solution:
Make each settlement's food production value the sole factor for settlers. A food production value of 6 means they produce enough food for 6 settlers. If their food production is higher than the number of settlers in that settlement they can export food to another settlement. If their food production is lower than their population and no other settlement can supply them with food, their happiness goes down. A simple system that doesn't affect a player's items.
Optional:
Add a setting that changes the crop and water yield sent to the workshop container. The vanilla setting is quite high (I forget the exact percentage). Being able to adjust it from say: 20% down to 10% without directly editing the workshop files or leveled lists might be nice for adjusting the balance here.
So, vanilla settlement farming works like this:
You plant 12 corn and assign 2 settlers to farm said corn. Each corn plant adds 0.5 to food production for the settlement, so 12 plants will provide enough food for 6 settlers.
Every cycle the settlers will place approximately 20% of the corn (let's say 3 corn) into the settlement workshop. This is essentially the vanilla form of taxes. You set up and keep the settlement secure, settlers reward you with a percentage of crop yields and water purification production. The other 80% goes to the settlers for their needs. Without settlers, you can plant 12 corn, wait around and manually pick 12 corn yourself each cycle to get 100% of the crop yield.
Alternately you can double-dip and pick crops that you assign settlers to harvest, but I'd consider that a soft cheat.
WSFW does things differently:
It essentially uses the same workshop calculations, and dumps the same percentage of crops into your workshop container, but then it has settlers eat food out of the workshop container (in addition to the 80% crop yield they keep). So now the settlers are double-dipping.
The problem:
If you have 5 settlers and your settlement has a food production rating of 6 it seems they will still eat food out of your workshop container. I know there is a setting that prevents settlers from eating foods other than crops, but it would be nice to have the option to remove this mechanic in entirety. As someone who created a rather in-depth food crafting mod that requires crops as ingredients, I find myself storing food in separate containers outside of the workshop. Then shuffling food in and out of my inventory to cook. The mechanic seems needlessly complex.
The solution:
Make each settlement's food production value the sole factor for settlers. A food production value of 6 means they produce enough food for 6 settlers. If their food production is higher than the number of settlers in that settlement they can export food to another settlement. If their food production is lower than their population and no other settlement can supply them with food, their happiness goes down. A simple system that doesn't affect a player's items.
Optional:
Add a setting that changes the crop and water yield sent to the workshop container. The vanilla setting is quite high (I forget the exact percentage). Being able to adjust it from say: 20% down to 10% without directly editing the workshop files or leveled lists might be nice for adjusting the balance here.