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Only "Random" showing in residential plot build menu.

Wizard70

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43
This has happened in the second settlement so far. It first showed up at Abernathy Farm and now at Murkwater. After laying out and choosing the building plan for the first few residential plots I now only get "**Random" showing up in the build list. Any ideas as to why?
 
I started a new play through because people reported that the combined extended and SS2 package caused issues. Right out the box, following the first tutorial on the industrial and agricultural, industrial buildings only have random for a choice. Since random is random, I might have 10 things making organics and none making wood and so on. My old save is archived so I can go back to it and the previous mod version if I need to but wanted to let you know that random has returned. Resetting the cache didn't work. It never has for me. Once this hits, it's forever.
That's very disappointing. I was kinda hoping a dev had come up with a console command like the one that fixes the no unique leader bug.
 
I can't seem to narrow it down but it is happening with third party SS2 addons installed. If I turn everything off but things by the SS2 Team, the issue does not exist. I don't see any conflicts but I am also not the most adept xedit user. If I can track something down, I will return with any info I have. Right now, SS2, Chapter 2, RotC2, and Wasteland Construction Kit with IDEK's is not causing the Random issue on any of the plot types. Turning things off did not fix the error in my saves, however, but it seems to be preventing it from coming back. Currently, I am running just those listed to see if the issue arises as more time passes but so far I am past where it has been cropping up lately.
 
I believe in this particular case that the issue is on my end. I am running out of system RAM. Turning a bunch of stuff off kept the RAM down and the Random thing hasn't happened so far. I can enable only about half of the SS2 addons I have downloaded also.
 
I believe in this particular case that the issue is on my end. I am running out of system RAM. Turning a bunch of stuff off kept the RAM down and the Random thing hasn't happened so far. I can enable only about half of the SS2 addons I have downloaded also.
yep, fallout4 is a RAM and CPU hog. Add to it a full settlement or many settlements and you will have a lot going,
 
yep, fallout4 is a RAM and CPU hog. Add to it a full settlement or many settlements and you will have a lot going,
Do we know if this will be fixed as the cache clearing doesn't fix the problem. Makes it hard to create any settlements if you keep getting ramdon plots. @kinggath do you have any thoughts on the problem that some of us are having with random plots being stuck on. It seems to be in all the types of plots. thanks
 
I've been having this same problem as well. For me the problem started with 2X2 residential plots. The list of available plots would not display; it only showed random, or if sometimes it would show "Weapons". I restarted, and very early in the new game this same problem is affecting agricultural 2X2 plots.

It really detracts from the fun of settlement building.
 
Not even joking, I'll state it plain; I'm willing to donate $50 to the mod in the name of whoever figures out what actually causes this at this point. I have still had zero luck figuring out a way to reproduce the issue in order to find the actual cause. With how inconsistent it is, I've no idea where to even proceed looking.
 
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I have only had this happen on playthroughs where I cheat unlocked all buildings and plans. And once it happens, it affects all of that playthrough's prior saves so you can't even reload before it broke.
 
I have only had this happen on playthroughs where I cheat unlocked all buildings and plans. And once it happens, it affects all of that playthrough's prior saves so you can't even reload before it broke.
I did cheat unlock all the plans, but then later played from an earlier save, so it never occurred to me that this could be an issue. It seems strange to me that it would effect prior saves, but maybe that's worth checking out.
 
I have only had this happen on playthroughs where I cheat unlocked all buildings and plans. And once it happens, it affects all of that playthrough's prior saves so you can't even reload before it broke.
OK, so I erased all my saves and then restarted a game without unlocking all plots, and it's the first time since chapter 2 came out that I haven't had any trouble with this bug. Still seems like an odd cause to me, but fingers crossed.
 
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Just had this happen to me, and clearing the plot cache does not help. For me it started with 2x2 Agricultural plots. This was a brand-new clean installation of FO4. SS2 installed before beginning new fresh game. Mods are installed via MO2. I have a few of the most popular add-on packs installed, and a moderate amount of popular typical non-SS2 mods, much fewer than past playthroughs. This bug cropped up for me after installing So I Made Plans and SimHomestead 2, and may have been before or after my install of Superstructures a few days earlier. Is this bug being actively looked at by the SS2 team? This is a game-breaking bug. I started this reinstallation and playthrough just to try SS2, and I’m going to have to put playing FO4 on hold until a fix or workaround is found.
 
Dont install/remove any mods during a playthru, seems to wack out some mods.
Is that a confirmed workaround, or are you floating a guess? Has anyone experienced this bug without installing any new addons during a playthrough?

If installing add-ons mid-playthrough is the issue, that’s a pretty big problem. If you’ve never used Sim Settlements before, you have no idea how things work in general, how the plots fit into your settlement, and what add-ons you might want. So if it is true that you cannot add any add-ons after the start of your entire playthrough, the mod description on Nexus should come with a big warning to that effect, and perhaps a suggested list of add-ons known to be functional together so first-time users can have all options available to them. But really, whether or not this is the source of the bug, for SS2 to be useable, this needs to be fixed in SS2, either by resolving the problem in the mod, or at least creating a plot menu rebuilder in the CM holotape to correct the issue. It would be nice to know if this is being looked at.
 
Is that a confirmed workaround, or are you floating a guess? Has anyone experienced this bug without installing any new addons during a playthrough?
adding mods mid-playthrough, so long as they aren’t the sort of mod that should be installed at the start (script-heavy/frame-work mods, for example) is fine. Removing mods mid-playthrough is a big no-no. It’s been confirmed by folks at Bethesda that the engine just…does not handle removing mods mid-playthrough, at all.

If the “rebuild building plans cache” tool in the City Manager Holotape is not working for you, the issue may be related to a mod conflict. I know that item sorter mods that tag items (I.E. item sorting mods) can conflict with building plans. I found success by switching from DEF_UI to FallUI and making sure I had any required SS2 patches installed.

Hope that helps.
 
If I am not mistaking, this issue should be fixed in version 2.1.3
  • Fixed a bug with the building plan cache system that could prevent building plans from showing up for some plot types, depending on the available combination of building plans the player had installed.
 
at least creating a plot menu rebuilder in the CM holotape to correct the issue.
This already exists. It is the Rebuild Building Plan Cache option in the City Manager holotape. As stated by GuardianMF, there was a bug in the code that prevented this from functioning properly and should be fixed in v2.1.3.
 
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