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I've been seeing some strange behaviour with plots that have been moved with Place Anywhere.
Until recently using Place Anywhere to nudge the plot marker (invisible shape with pole or fuse box attached) from A to B then refreshing had moved all the plot correctly to B. Now when trying a refresh, the plot marker remains in place, structures move to B but all clutter, decoration and asam sensors rebuild at A.
A visit to an old build at Norhagen beach was really weird. It had required a lot of position tweaking of its plots and as I walked around, the clutter/ decoration items and ASAM sensors for all the plots which had been moved around with Place Anywhere, had moved to the positions where the plots had been prior to moving. The main structures were in the right place as were the plot markers.
To test for mod conflicts I ran the tests on a clean save (city comp one) and only loaded the core game and dlc files plus SimSettlements and HUD manager, plus Place Anywhere version 1.10.128, and F4se is version 6.17
I remember some others mentioning something along this line recently but cant find where that was.
Until recently using Place Anywhere to nudge the plot marker (invisible shape with pole or fuse box attached) from A to B then refreshing had moved all the plot correctly to B. Now when trying a refresh, the plot marker remains in place, structures move to B but all clutter, decoration and asam sensors rebuild at A.
A visit to an old build at Norhagen beach was really weird. It had required a lot of position tweaking of its plots and as I walked around, the clutter/ decoration items and ASAM sensors for all the plots which had been moved around with Place Anywhere, had moved to the positions where the plots had been prior to moving. The main structures were in the right place as were the plot markers.
To test for mod conflicts I ran the tests on a clean save (city comp one) and only loaded the core game and dlc files plus SimSettlements and HUD manager, plus Place Anywhere version 1.10.128, and F4se is version 6.17
I remember some others mentioning something along this line recently but cant find where that was.