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Solved Not Enough Resources?!

BelGarion

Member
Messages
106
They got plenty of food, plenty of resource points, caps, water, etc but the war board is telling me I don't have enough resources?! WTH? O.o What am I missing / need to supply them?

Fallout4 2019-10-13 00-01-31-75.jpg Fallout4 2019-10-13 00-01-49-56.jpg

Heck, I even built them a shooting range, armory, field clinic, and a canteen O.o
 
Which makes it 10 times harder. My only real criticism about Conqueror / Sim Settlements, with the agriculture plots it's 1 person for 1 food, with vanilla it's 1 person for 6 food. Leaves 5 people to do other things like defending, scrapping, vending, etc.Well, I'll turn off soldier's needs then.
 
This is why I play with most farms at lvl 2 or 3. It's been 200 years, not all settlements should be waiting for you to build them, and it helps with soldier needs for conqueror playthrough
 
but the war board is telling me I don't have enough resources?! WTH? O.o What am I missing / need to supply them?

The main reason you haven't been able to recruit more is that those 5 civilians you have require 50 rations all by themselves. Rations that should be available for new recruits are getting used up by those civvies. On top of that they've doubled your food needs.

Once the Quincey Five move in, Sanctuary is a poor choice for a HQ. It be different later once your house is in order. Better to leave them in the museum or start at another settlement.
 
Well, once I get the farms up and running then it'll be easy. With my Raider runs it was near impossible to get the raiders to do their own farming so civvies was a necessity to farm for them. >.< Going off of that I invited the Quincy five in to farm for the soldiers but now someone says "Oh, no, vanilla farms don't count." as if my soldiers are being 2 year olds who are picky about what food they eat. >.<
 
Well, once I get the farms up and running then it'll be easy. With my Raider runs it was near impossible to get the raiders to do their own farming so civvies was a necessity to farm for them. >.< Going off of that I invited the Quincy five in to farm for the soldiers but now someone says "Oh, no, vanilla farms don't count." as if my soldiers are being 2 year olds who are picky about what food they eat. >.<

Vanilla farms create food, not rations from my understanding.

When I start a new playthrough, in conqueror setup options I make the primary farms (Abernathy, Finch, slog, etc..) level 3 so that when I take them as vassals, they provide big boosts to whatever faction I run with. A bit harder to take over at low levels, but worth it in my opinion.

Also, I turn off soldier needs until I grab 2 vassals, then I turn soldier needs back on. Considering faction packs don't give you the buffer of 15 warriors to start with like raiders storyline does, this has been the best way for me to even it out.

The Quincy 5 I either leave in museum or I send to sanctuary, but I honestly don't bother even going to sanctuary anymore, so if the Quincy 5 end up there, they are on their own, lol. I don't even claim that workshop.
 
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It can only be done when you first start a new game with conqueror. Option pops up asking if you want settlements to be prebuilt.
 
Oh yeah, did that already, it just doesn't do it for Sanctuary. Guess I go to Abernathy and offer to find the locket for them then turn it into my new home base once I convert their farms to high yield, that or Greygarden. Probably Greygarden since it's more centrally located. My last run being the General of the Minutemen I hubbed all trade routes from Greygarden.
 
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