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Old Post Northwest Pylon Mines by Yagisan

Yagisan

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Northwest Pylon Mines is a mining center that produces ore and concrete. It is self-sufficent. Includes a small player home, and some commercial services. Supports 16 settlers.

Due to limitations, advanced industrial plots will need to be manually upgraded to match the signage. Recommended to use the designer's choice.

Known Issues
  • IDEK's Logistics Station may not build. It goes in the internal industrial plot.
  • Mytigo's Scavenger Support may not build. It goes in the industrial plot near the slot machines.
Settlement: Northwest Pylon
Requires Version 3.2.0a or Greater of Sim Settlements

Levels: 3
Balanced: Yes
Max Settlers: 16
Player Home: Yes
File Type: ESL

Required DLC
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka-World

Settlement Mod
Northern Exposure

Designer's Choice Mods
Sim Settlements - Industrial Revolution
Sim Settlements - Rise of the Commonwealth
Sim Settlements - IDEK's Logistics Station (ESL Version)
Sim Settlements Mega Pack - Year One
Sim Settlements - Junk Town
Sim Settlements - Wasteland Venturers 2 (All-In-One)
Sim Settlements - Industrial City
Sim Settlements - SimHomestead
Sim Settlements - Altairp's Animal Farm

Required Mods
Workshop Rearranged
CREAtive Clutter
Do It Yourshelf
Modular Kitchen
Thematic and Practical
Kraggles Structures
Old World Radio
Solar Panels

Required Creation Club Items
Home Decor Workshop Pack (cceejfo4001-decorationpack.esl)
Arcade Workshop Pack (ccbgsfo4045-advarccab.esl)
Coffee and Donuts Workshop Pack (ccfsvfo4003-slocum.esl)
 
I claimed Northwest Pylon and set up the city station, but it doesn't recognize the plan exists. Is there any way to debug if the plan was properly loaded?
 
I claimed Northwest Pylon and set up the city station, but it doesn't recognize the plan exists. Is there any way to debug if the plan was properly loaded?
Do you have all the requirements ? If you do it should appear. You may need to save and reload.
 
Tried a hard save and reload, still no good. I spent some time in another area but tomorrow I'll try a full 24 hour wait to make sure the cell resets.
 
Tried a hard save and reload, still no good. I spent some time in another area but tomorrow I'll try a full 24 hour wait to make sure the cell resets.
Please confirm that you have the following in your load order, and activated. I have found that sometimes I needed to wait 2-3 real life minutes for plots and city plans to fully populate if I have a lot of them.

"Fallout4.esm",
"DLCRobot.esm",
"DLCWorkshop01.esm",
"DLCworkshop02.esm",
"DLCWorkshop03.esm",
"SimSettlements.esm",
"cceejfo4001-decorationpack.esl",
"ccbgsfo4045-advarccab.esl",
"ccfsvfo4003-slocum.esl",
"SimSettlements_IDEKsLogisticsStation.esl",
"SimSettlements_XPAC_IndustrialRevolution.esp",
"Altairp's Animal Farm.esp",
"IndustrialCity_Sim_Settlements_Addon.esp",
"JunkTown.esp",
"WVSimSAddon.esp",
"SimHomestead.esp",
"WorkshopRearranged.esp",
"CREAtiveClutter.esp",
"100_collection_North.esp",
"Thematic and Practical.esp",
"dinoshelf.esp",
"SimSettlements_MegaPack_YearOne.esp",
"Kraggles - Structures.esp",
"OWR.esp",
"Evan_Modular Kitchen.esp",
"SolarPower.esp"

If even one is missing, it won't show up. If you have them all - then I'll need to defer to @kinggath as to why it doesn't show.
 
If it never shows up, it will be due to a missing mod. If you have multiple people reporting this, you can try re-releasing with Required Used Mods unchecked. The player will end up with missing pieces if they don't have a mod installed, but it will make the plan show up no matter what.
 
I'll consider it when I release bugfixed versions (if required). My biggest concern with that is that people will install without required mods, and I'll get a lot of bug reports saying things are missing, and they will be - because the user doesn't have the required mod.
 
Ah, I don't have the Creation Club mods.
Sorry :( In this plan they are minor decorative objects. I'll look at making them optional when I update the city plan.
 
This has been updated and mods are "optional".
 
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